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Tome 2.3.4 compilation without lua

Posted: Sat Nov 05, 2011 8:34 pm
by dfTruF
Hey,

I try to compile Tome 2.3.4 SDL version in MinGW. I don't want to use lua scripting (in compiling and in playing). Is this possible?

Re: Tome 2.3.4 compilation without lua

Posted: Sat Nov 05, 2011 8:52 pm
by AnonymousHero
In a word: No.

Re: Tome 2.3.4 compilation without lua

Posted: Sat Nov 05, 2011 9:30 pm
by dfTruF
I asked because I found this line:

"# Comment out this line if you don't want Lua scripting
LUA=TRUE "

in makefile.mingw.

Re: Tome 2.3.4 compilation without lua

Posted: Sat Nov 05, 2011 10:32 pm
by Lord Estraven
I believe that's legacy stuff from ToME 1 aka Pernangband. (Long story there.)

If you really want ToME without the Lua, you grab a tarball of the latest version of AnonymousHero's cpp-porting branch on Gitorious. You'll also need CMake to compile that... But be warned, at the moment it fails to link on 32-bit Linux, and I don't think it's even been tested on Windows.

Re: Tome 2.3.4 compilation without lua

Posted: Sun Nov 06, 2011 1:55 pm
by dfTruF
"You thank" ;)