Tome 2.3.4 compilation without lua

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dfTruF
Low Yeek
Posts: 6
Joined: Tue Aug 10, 2010 5:18 pm

Tome 2.3.4 compilation without lua

#1 Post by dfTruF »

Hey,

I try to compile Tome 2.3.4 SDL version in MinGW. I don't want to use lua scripting (in compiling and in playing). Is this possible?

AnonymousHero
Spiderkin
Posts: 482
Joined: Sat Mar 18, 2006 12:48 pm

Re: Tome 2.3.4 compilation without lua

#2 Post by AnonymousHero »

In a word: No.

dfTruF
Low Yeek
Posts: 6
Joined: Tue Aug 10, 2010 5:18 pm

Re: Tome 2.3.4 compilation without lua

#3 Post by dfTruF »

I asked because I found this line:

"# Comment out this line if you don't want Lua scripting
LUA=TRUE "

in makefile.mingw.

Lord Estraven
Uruivellas
Posts: 718
Joined: Tue Dec 13, 2005 12:35 am

Re: Tome 2.3.4 compilation without lua

#4 Post by Lord Estraven »

I believe that's legacy stuff from ToME 1 aka Pernangband. (Long story there.)

If you really want ToME without the Lua, you grab a tarball of the latest version of AnonymousHero's cpp-porting branch on Gitorious. You'll also need CMake to compile that... But be warned, at the moment it fails to link on 32-bit Linux, and I don't think it's even been tested on Windows.

dfTruF
Low Yeek
Posts: 6
Joined: Tue Aug 10, 2010 5:18 pm

Re: Tome 2.3.4 compilation without lua

#5 Post by dfTruF »

"You thank" ;)

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