old ToME source code? (my SlackBuild used one)
Posted: Tue Dec 14, 2010 10:52 pm
Will old ToME sources be available? It would be a blow to the roguelike community if they disappeared. They could be uploaded to a Northern European archive with pre-ToME versions. Months/years ago I made a version 2.3.5 SlackBuild and now no one can install it.
I missed the discussion about whether to use Tolkien's ideas or not. While I think there is not much problem to use a few names and ideas, I see how one might think there is to base the whole game on Arda. However, there were no complaints. Of course, if Darkgod makes his own world that is interesting too.
What disappoints me is the departure from a D&D-based system. I hope this was not a copyright concern, because US law states that, specifically, game rules cannot be copyrighted. Every system from original D&D (ODD) to AD&D 2nd ed. (ADD2) had great ideas, but after TSR was bought, subsequent systems are inferior for many reasons (e.g. removing most skills, adding healing surges, excess classes, 'feats,' which are all unrealistic and warp role-playing.) ToME was already like the best of final ODD with ADD2, and it would have been nice instead to see ideas from GURPS or Gary Gygax's Dangerous Journeys: Mythus... but this is off-topic.
What I am saying is that I really liked the old versions and I hope they will still be available. Taking source code out of an archive just seems contrary to Free Software. As long as Darkgod does not update old versions I see no problem... it is not like a few versions are not out there, but it is great for programmers to be able to see versions.
I think Tome 2 (I have not played 3 or 4 yet) and Tomenet are the greatest roguelikes of all time, along with Nethack with its many interesting features.
I missed the discussion about whether to use Tolkien's ideas or not. While I think there is not much problem to use a few names and ideas, I see how one might think there is to base the whole game on Arda. However, there were no complaints. Of course, if Darkgod makes his own world that is interesting too.
What disappoints me is the departure from a D&D-based system. I hope this was not a copyright concern, because US law states that, specifically, game rules cannot be copyrighted. Every system from original D&D (ODD) to AD&D 2nd ed. (ADD2) had great ideas, but after TSR was bought, subsequent systems are inferior for many reasons (e.g. removing most skills, adding healing surges, excess classes, 'feats,' which are all unrealistic and warp role-playing.) ToME was already like the best of final ODD with ADD2, and it would have been nice instead to see ideas from GURPS or Gary Gygax's Dangerous Journeys: Mythus... but this is off-topic.
What I am saying is that I really liked the old versions and I hope they will still be available. Taking source code out of an archive just seems contrary to Free Software. As long as Darkgod does not update old versions I see no problem... it is not like a few versions are not out there, but it is great for programmers to be able to see versions.
I think Tome 2 (I have not played 3 or 4 yet) and Tomenet are the greatest roguelikes of all time, along with Nethack with its many interesting features.