[2.3.5] Divine Aim crit boost didn't go away (or not...?)
Posted: Sun Dec 13, 2009 6:41 am
I'm playing a Paladin (a.k.a. Tulkas priest) with assistance from Mindcrafting. And yes, I know Mindcrafting is cheesy. Anyway, before the fight started, I cast Adrenaline Channeling, Character Armor, Stone Skin, and Divine Aim. The fight itself didn't take very long under those conditions, especially since I finally got my piety up high enough that praying makes Tulkas help me hit enemies. Even if I'm only attacking twice per round, both of those attacks being *GREAT* hits is a big help.
Anyway, so I killed him, got the reward, and started resting to pseudo-ID it. I definitely got the "You are no longer very accurate" message that indicates that Divine Aim has worn off. And yet, when I go to fight more enemies, every hit is a *GREAT* hit...
Recasting the spell and letting it wear off doesn't seem to do anything either. I went up to the wilderness and rested for 1000 turns...still *GREAT*ing everything I touch. My paladin's turned into a Cuisinart.
Edit: as noted a couple posts below, the crit boost did eventually go away; just much, much later than it should have.
Anyway, so I killed him, got the reward, and started resting to pseudo-ID it. I definitely got the "You are no longer very accurate" message that indicates that Divine Aim has worn off. And yet, when I go to fight more enemies, every hit is a *GREAT* hit...
Recasting the spell and letting it wear off doesn't seem to do anything either. I went up to the wilderness and rested for 1000 turns...still *GREAT*ing everything I touch. My paladin's turned into a Cuisinart.

Edit: as noted a couple posts below, the crit boost did eventually go away; just much, much later than it should have.