Which graphics mode do you use

Everything about ToME 2.x.x. No spoilers, please

Moderator: Moderator

Which graphics mode do you use

Old Tiles
4
6%
Adam Bolt's Tiles
15
24%
Ascci Tiles
43
69%
 
Total votes: 62

Message
Author
Tachyon
Uruivellas
Posts: 924
Joined: Sun Jul 06, 2003 10:04 pm
Location: A mountain range east of Bree

#16 Post by Tachyon »

Well, congratulations, Xandor!
WWBD - What Would Bozo Do?

Makkoan
Wyrmic
Posts: 210
Joined: Fri Sep 05, 2003 1:19 am
Location: Florida

#17 Post by Makkoan »

Well, first I made the poll and all was fine.....Then I edited my post to fix spelling errors, and when I was done, the poll was gone! So I figured, ok no problem, I'll just edit it again and include the poll. So thats what I did and the poll showed up but with the previous poll options also. I think I tried it again for some stupid reason and created triples of each option :roll:

Xandor Tik'Roth
Keeper
Posts: 1549
Joined: Tue Aug 12, 2003 3:08 pm
Location: The edge of the Abyss

#18 Post by Xandor Tik'Roth »

Tachyon: Do I sense sarcasm in that?

Makkoan: Hmm, that's wierd. The forum should have only had one set of options. I have no idea why it had three. Oh well, it's fixed. Let the problem die well.
And it was such a good idea...

Tachyon
Uruivellas
Posts: 924
Joined: Sun Jul 06, 2003 10:04 pm
Location: A mountain range east of Bree

#19 Post by Tachyon »

No, you do not sens sarcasm in that :lol: I really meant it.
WWBD - What Would Bozo Do?

Rubinstein
Wyrmic
Posts: 281
Joined: Wed Aug 06, 2003 11:31 pm

#20 Post by Rubinstein »

Sven wrote:I played Old Tiles all the time. But you cannot see the differnce in ego-monsters so I switched to Adam Bolts.
I never was able to get warm with ASCII, allways played with GFX since good old Nethack/Larn/Moria.
It's quite the other way around here:
I started my first roguelike (Nethack) for ~5 years and immediately played tile versions (Qt, Gnome, X).
My last 3 games where in ASCII on Linux console (I even ascended one of them) and then never switched back to tiles.
It's like the difference between a movie and a book:
Create your own pictures when reading a book is something special...
Another reason for playing on Linux console: It *never* crash (other then X).
Recently I switched to gentoo again (ready now :D) and spent the last 4 days with compiling everything.
Although I had no running X during the first 3 days I already could play ToME on Linux console.
Another reason why I *love* playing on console! :-)

A sidenote: Even don't know how the Adam Bolts look like. Is there a screenshot somewhere?

Makkoan
Wyrmic
Posts: 210
Joined: Fri Sep 05, 2003 1:19 am
Location: Florida

#21 Post by Makkoan »


Rubinstein
Wyrmic
Posts: 281
Joined: Wed Aug 06, 2003 11:31 pm

#22 Post by Rubinstein »

Thx Makkoan
I'll stay with the ASCII tiles... :wink:

Blackdog
Sher'Tul
Posts: 1087
Joined: Tue Jan 28, 2003 9:02 am
Location: Somewhere west of Nevada...

#23 Post by Blackdog »

It seems the problem many people have with graphics is that it's darn hard to tell what the monsters and items are.

Still, I like the look of the walls and doors, and especially the health, magic, and monster health bars. Perhaps a 'reduced' version, with graphical interface and terrain, but ascii items and monsters would be a good idea. Hmm...

wolfis
Higher
Posts: 49
Joined: Sun Dec 15, 2002 3:56 pm
Location: Seoul, Korea

#24 Post by wolfis »

adam bolt all the way
Oh no not again ...

Bottle-of-Smoke

Bolt

#25 Post by Bottle-of-Smoke »

I like the graphics, and have no problems knowing exactly what I am seeing. My problem is only with the genocide spells, since they would ask me for the character of the baddie I wanted to exterminate.... left me clueless.

Xandor Tik'Roth
Keeper
Posts: 1549
Joined: Tue Aug 12, 2003 3:08 pm
Location: The edge of the Abyss

#26 Post by Xandor Tik'Roth »

Tachyon: Okay, if you say so.... :roll:

:D

I hate using the ASCII tiles, they drive me nuts. I've been using the 8x8 tiles (Mac version, not sure if they're Adam Bolt or Old), and they're pretty cool.
And it was such a good idea...

Makkoan
Wyrmic
Posts: 210
Joined: Fri Sep 05, 2003 1:19 am
Location: Florida

#27 Post by Makkoan »

pretty sure 8x8 is old and adam is 16x16

Xandor Tik'Roth
Keeper
Posts: 1549
Joined: Tue Aug 12, 2003 3:08 pm
Location: The edge of the Abyss

#28 Post by Xandor Tik'Roth »

Oh, okay. I've been using 8x8 for a while now (a month or so) and I've gotten used to the look. But the 16x16 look a lot better, so I think that I'll try those out. I really have gotten bored with the Ascii tiles, though, they're just way too.... bland. Maybe it's because ToME is the only variant that I can get the other tiles to work on...
And it was such a good idea...

Tachyon
Uruivellas
Posts: 924
Joined: Sun Jul 06, 2003 10:04 pm
Location: A mountain range east of Bree

#29 Post by Tachyon »

Newangband has Adam Bolt's graphics on by default. It really drives you nuts when you walk up to that Ettin and slash it, only to break your sword on a Greater Balrog (Boss).
WWBD - What Would Bozo Do?

Malifrax
Posts: 2
Joined: Sat Jul 19, 2003 8:01 am

#30 Post by Malifrax »

I personally use the Adam Bolt tiles simply because I get graphical refresh problems when using ASCII mode (the @ will often duplicate iteself visually, and that irks me to no end). The tiles aren't all that bad when I use bigtile mode and increase the tile width and height enough times to make them a decent size.

Post Reply