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ToME: the Tales of Maj'Eyal • View topic - ToME 2 maintenance

ToME: the Tales of Maj'Eyal

Everything about ToME
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 Post subject: ToME 2 maintenance
PostPosted: Fri Jan 08, 2010 7:45 am 
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Spiderkin

Joined: Sat Mar 18, 2006 12:48 pm
Posts: 482
EDIT: Code repository has

----
Hi all,

Considering that we're not going to be seeing a ToME module for T-engine 3 any time soon, I'm interested in maintaining a ToME 2.3.x branch purely for bug fixes.

The aim is to collect up some of the fixes which haven't made it into the CVS -- I might also put in some of the killerbunnies patches.

I might also add a separate branch for things where the "bug/feature status" is disputed, e.g. my multi-arm combat fix.

I might also update the build system to use CMake, but don't hold your breath :).

I'm probably going to just start with a snapshot of 2.3.5 and import that into gitorious.

Any objections?


Last edited by AnonymousHero on Wed Mar 08, 2017 6:31 am, edited 1 time in total.

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 Post subject: Re: ToME 2 maintenance
PostPosted: Fri Jan 08, 2010 8:15 am 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
I don;t think anyone would have objection, but please could you use Hg just for consistency sake...

Everyone else is as well.

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 Post subject: Re: ToME 2 maintenance
PostPosted: Fri Jan 08, 2010 1:27 pm 
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Archmage

Joined: Tue Dec 01, 2009 12:38 pm
Posts: 399
Location: Netherlands
That sounds like a good idea, no objections here :)


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 Post subject: Re: ToME 2 maintenance
PostPosted: Fri Jan 08, 2010 10:21 pm 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
You should also check with Neil Stevens, since he is currently responsible for bug fixes, and so on.

Contact him through the Wiki.

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Jon.


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 Post subject: Re: ToME 2 maintenance
PostPosted: Sat Jan 09, 2010 7:12 am 
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Keeper

Joined: Tue Aug 12, 2003 3:08 pm
Posts: 1545
Location: The edge of the Abyss
I'll set up anything that you might need here forum-wise.

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And it was such a good idea...


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 Post subject: Re: ToME 2 maintenance
PostPosted: Sat Jan 09, 2010 8:40 am 
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Spiderkin

Joined: Sat Mar 18, 2006 12:48 pm
Posts: 482


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 Post subject: Re: ToME 2 maintenance
PostPosted: Sat Jan 23, 2010 9:32 am 
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Spiderkin

Joined: Sat Mar 18, 2006 12:48 pm
Posts: 482
Hi guys and gals,

Just thought I'd mention...

Lot's of stuff done already -- do have a look at the .

Please let me know if there are any further fixes that you'd like to see incorporated and if there are any of the Wiki bugs-with-fixes which I've missed. (I still have a few of the Killerbunnies fixes lying around -- I'll try to get around to the remainder soonish).

One thing that's not mentioned in the change log is the shiny new CMake build system. I'd very much appreciate people having a go at compiling (instructions in ) using the CMake build system and posting their experiences -- even if you aren't going to play "my" version of ToME2. It should be much easier and require less manual tweaking once you have the right libraries installed (SDL, X11, curses, etc.).

I'll also add that I've created a branch of Theme 1.2.0 where various fixes from the ToME 2.3.(3/4) releases and onward have been incorporated. That branch is also . This is probably going to be what receives the most playtesting by yours truly since I vastly prefer Theme over vanilla ToME.


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 Post subject: Re: ToME 2 maintenance
PostPosted: Sat Jan 23, 2010 11:21 pm 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 712


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 Post subject: Re: ToME 2 maintenance
PostPosted: Sun Jan 24, 2010 8:52 am 
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Spiderkin

Joined: Sat Mar 18, 2006 12:48 pm
Posts: 482
Correct. Did you get that from running with CMake?


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 Post subject: Re: ToME 2 maintenance
PostPosted: Sun Jan 24, 2010 8:58 pm 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 712
Oh... I used "make -f makefile.std". D'oh.


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 Post subject: Re: ToME 2 maintenance
PostPosted: Thu Jan 28, 2010 12:59 pm 
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Wyrmic

Joined: Wed May 21, 2008 2:08 am
Posts: 292
Hi,
Have compiled a windows version based on v2.3.7-ah

I had to make a small change.
h-type.h
<stdint.h> is not available on windows platforms. (At least not when using the free MS studio). So I added an ifdef WINDOWS which will use the windows builtin __int32 for sb32.

I was too lazy to learn CMake, so just created a manual makefile and compiled with microsofts nmake.

Zip file includes
tome.exe
h-type.h
makefile
http://www.mediafire.com/file/mdzkezjym ... 3.7-ah.zip

Edit:
Hmm. Now its no longer working for me. Windows are openning, but all the screens are black, just yellow the cursor box. Don't know what has changed, I even got all the stuff from git again in case it was a lib/ini issue.
But I had started and played for a bit before. I'm on windows7. Hopefully it might work for some of you.

Edit2: Looks like the poblem is my OS. Even the official tome 2.3.5 (freshly downloaded) has the same issue for me now. Something inconsisteny on 64 bit win7 I guess. But means the v2.3.7-ah should work for the rest of you.

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 Post subject: Re: ToME 2 maintenance
PostPosted: Thu Jan 28, 2010 7:42 pm 
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Spiderkin

Joined: Sat Mar 18, 2006 12:48 pm
Posts: 482
stdint.h should definitely be available since it's mandated by C99... are there any options for turning on C99 support in VS? (I'll note that the current code isn't actually C99 compliant -- I'll have a look at what's necessary to make it so.)

Please do try CMake, btw. You can download it at

http://www.cmake.org/cmake/resources/software.html

and it should be capable of generating Visual Studio projects. The whole point of using CMake is that it's supposed to be more portable, so any problems using it on non-Unix platforms is of interest :).

(Of course you won't be able to compile any frontends since the Windows frontend isn't included in the CMakeLists.txt, but it would still be interesting to see if it compiles everything else OK.)


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 Post subject: Re: ToME 2 maintenance
PostPosted: Thu Jan 28, 2010 11:49 pm 
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Wyrmic

Joined: Wed May 21, 2008 2:08 am
Posts: 292

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 Post subject: Re: ToME 2 maintenance
PostPosted: Thu Jan 28, 2010 11:52 pm 
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Halfling

Joined: Mon May 08, 2006 12:45 am
Posts: 85
Location: Seattle
I recall reading in one of MS's official documentation bits somewhere that basically they only support C as a byproduct of supporting C++. That means that their C support is stuck at C89 or whatever the year was, and they aren't going to upgrade past that.


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 Post subject: Re: ToME 2 maintenance
PostPosted: Fri Jan 29, 2010 5:28 am 
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Wyrmic

Joined: Wed May 21, 2008 2:08 am
Posts: 292

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