ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Sun Apr 11, 2021 4:01 pm

All times are UTC




Post new topic Reply to topic  [ 8 posts ] 
Author Message
PostPosted: Fri Nov 06, 2020 9:58 pm 
Offline
Higher

Joined: Mon Dec 23, 2013 9:12 am
Posts: 78
EDIT 24/2/21
Last version 1.1.4: Box Behold

https://te4.org/games/addons/tome/player-aioo

Once you clic ALT-F1 (you can change it with Keybinding)
it does:

1.Auto explore
2.Fight enemies using all your talents and weapon with the AI used by mob
3.Rest
4. go back to 1

It will Stop when your character is low on life, or when you are on an exit or a chest.
Then you control your character. And once you are healed you can launch the AI again with ALT-F1


Warning: Use it at your own risk. This can put your character in a sure death situation

Goal:
It will clean a level in a few seconds.

History:
It is a fork from Player_GAI by Gladius, itself a fork fom Player_Ai by Charidan, since those two dont seems to manage it anymore.


Last edited by ooli on Wed Feb 24, 2021 12:31 pm, edited 5 times in total.

Top
 Profile  
 
PostPosted: Fri Dec 04, 2020 4:30 am 
Offline
Higher

Joined: Mon Dec 23, 2013 9:12 am
Posts: 78
Version 1.1 log change:

- The AI now follow the tactical AI used by NPC instead of being totally random.
- the AI stop when there is a Dialog box on screen

Now the AI correctly shoot when it has a missile weapon instead of bashing with your bow. And overall do a better job at using your talents. It will no more deplete all your resource with ineffective expensive talents

Known bugs:

- Talents that need confirmation even with Auto-target option, wont be used by the AI. (like Dust to Dust, or anything that can have multiple targeting option)
- AI try to low down the Paradox when too high. Stopping the AI with the new stop-on-dialog (which can be annoying). setting a low Paradox, or having high WIL prevent that to happen
- Same-wise, Wand equipped will cause the AI to stop when it try to change the Damage type of the wand. Dont use wand.


Top
 Profile  
 
PostPosted: Sun Dec 06, 2020 8:06 pm 
Offline
Higher

Joined: Mon Dec 23, 2013 9:12 am
Posts: 78
1.1.2 log change:

- The AI doesnt try to change the wand damage. You can wear wand
-The AI doesnt try to attune spacetime. No more annoying dialog pop up
- Some fix on talents selection

I guess it is fully functional now. Let me know if you encounter some bug, or have idea


Top
 Profile  
 
PostPosted: Mon Feb 22, 2021 4:31 pm 
Offline
Low Yeek

Joined: Wed Jan 16, 2013 8:58 pm
Posts: 5
Hi!

Love the addon. I really want to go through the game with an AI mod, doing as little as possible.

I have two bugs: a major one and a minor one.
- Major: It seems that the AI is trying to use equipment I no longer have. When there is a big fight, my character just stands there, doing nothing, for turns on end. The error message I get is "can not use an item in the transmogrification chest," over and over.

- Minor: It would be really nice if, when there is a chest, and a pop-up asking us to open it or not, if the AI could stop and let us respond.

Thanks! Love it! :)

Jerome


Top
 Profile  
 
PostPosted: Tue Feb 23, 2021 8:52 pm 
Offline
Higher

Joined: Mon Dec 23, 2013 9:12 am
Posts: 78
changelog 1.1.4 : The AI stop when you step on a chest

Thanks for your feedback Fidelio.
I also wish Darkgod made some option to have a player AI in the game. This developer is great for streamlining the roguelike experience (with transmo-chest, auto explore, auto target) , so I hope an autofight option is the next step, since only 1% of the fights really need you to make hard decision.

I just uploaded a version with the AI stopping when you're on a chest.

But I cannot reproduce the Major bug when the AI try to use deleted item.
Does it happen with one item more often, or any usable item?


Top
 Profile  
 
PostPosted: Thu Feb 25, 2021 2:51 am 
Offline
Low Yeek

Joined: Wed Jan 16, 2013 8:58 pm
Posts: 5
Hi!

It happened with a specific game. It's not happening in my most recent game. I'm wondering if there aren't specific activateable items that once you put them in the chest, the AI thinks you still have them and tries to activate them. If it happens with a new game, I'll send you the save file.

Thanks so much for the fix for chests. :)

Jerome


Top
 Profile  
 
PostPosted: Sat Feb 27, 2021 6:06 pm 
Offline
Low Yeek

Joined: Wed Jan 16, 2013 8:58 pm
Posts: 5
Hi!

So... AIoo won the game (normal adventure). :)
https://te4.org/characters/1034/tome/4b ... 1bb585d5e0

I used the AI as much as possible, including for boss fights of all kinds, including of course the final fight. I was worried about the final fight, but it was over in about 2 seconds, and my health bar did not move. Dwarf bulwark on normal is... very strong.

The places where I wasn't able to use the AI:
- Some water levels
- The Sandworm lair, the Charred scar

I did not have the bug of the AI trying to use items from my transmogrification chest.

Things I wish the AI did:
- I wish the AI stopped like autoexplore stops when you see "interesting terrain" because the AI just goes around chests and vaults. So if I happen to see some as the AI is auto-exploring, I kind of have to "go back" once it's at the exit, but sometimes they're hard to find that way, so I miss some.
- I wish there was a way for the AI to not fully rest very-long-cooldown abilites. There is an option in the normal game menu to have autoexplore NOT fully rest before exploring and I actually tried to turn that on, but AIoo seems to ignore that setting. The problem was as soon as I got any ability or item with a very long cooldown, it slows the game down considerably because the AI rests to full after every small fight, so I tried to just avoid getting thos abilities and items, but I eventually did have a 50-cooldown ability, and I basically regretted even getting it at some point.
- I wish there were a way to either tell the AI to ignore certain abilities or to "program" the AI to only use certain abilities. In this bulwark build, there is an awful sustained talent that slows down attack speed by 10%, and the AI just keeps turning it back on, but I would really prefer if it didn't. I would love to turn off escaped like movement infusions as well, and then it would be possible to get those skills but have the AI save them for when at low health. That would be great. I fully understand that this may be unrealistic.

You mentioned how it would be great if DarkGod built AI into the game. I would _love_ that. I would love to pre-program builds or something like that, and have the AI autoplay the game. Would be hilarious.

Anyway, thanks for everything! I really had a blast. :)


Top
 Profile  
 
PostPosted: Tue Mar 02, 2021 7:31 pm 
Offline
Higher

Joined: Mon Dec 23, 2013 9:12 am
Posts: 78
Congratulation on your win!


Quote:

The places where I wasn't able to use the AI:
- Some water levels
- The Sandworm lair, the Charred scar

That is a problem even with Autoexplore. I dont think I can do anything about it. I suppose water level with breathing gear should be ok. But sandworm Lair and charred scar must be done by hand


Quote:
Things I wish the AI did:
- I wish the AI stopped like autoexplore stops when you see "interesting terrain" because the AI just goes around chests and vaults. So if I happen to see some as the AI is auto-exploring, I kind of have to "go back" once it's at the exit, but sometimes they're hard to find that way, so I miss some.

Sound doable. I will check what I can do

Quote:
- I wish there was a way for the AI to not fully rest very-long-cooldown abilites. ..
- I wish there were a way to either tell the AI to ignore certain abilities or to "program" the AI to only use certain abilities. ...

this one I would like to. Like you can program the clone talent usage for Paradox mage, or the golem talent usage for Alchemist. So may be I can reuse the code there

Quote:
You mentioned how it would be great if DarkGod built AI into the game. I would _love_ that. I would love to pre-program builds or something like that, and have the AI autoplay the game. Would be hilarious.

yeah!!! Ideally Darkgod use the program used for mob on the character and let us be decide on talent usage, and when to stop the AI. That would be great indeed.


I'm so glad you used the addon, and had fun with it. I'll try to make it better


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group