
- Awesome Toss became basically useless when it was switched from firing once per movement to once per base turn. Fortunately, that was easy to fix.
- I gave the new Disruption Shield a fair try, I really did. And I'm sorry, but it's a death trap. Literally every time I tried to use it, it ended up very nearly getting me killed. Plus it left behind a big gap in the player's emergency mana restoration toolkit.
(Now, in fairness, a few disclaimers about the "new" old Disruption Shield:
- Only the player has access to it; NPCs still get the 1.6-style shield. Trying to change that would have been a massive headache.
- I was unable to reproduce the exact behavior of 1.5-era Disruption Shield [that would have required replacing the entire Actor.onTakeHit() method, which would have been just asking for trouble]. In our handling, Disruption shield is applied first in the shield sequence, unlike the original 1.5 handling, in which it was near the end of the sequence. That's probably just as well, though; if you're using the shield to regain mana, you'd probably want it to take the hit first.
And no, this one is definitely not going into ZOmnibus.
