ToME: the Tales of Maj'Eyal

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 Post subject: Buff Anorithil
PostPosted: Mon Aug 28, 2017 4:09 pm 
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Wyrmic

Joined: Tue Feb 10, 2015 1:41 pm
Posts: 296
Unrelated to the Revamped Anorithil addon. There has been quite constant nerfs to Celestial/Light that I do not belive at all were linked to how strong Anorithil are but because other classes all want to unlock and use that talent line.

So why not buff it back in a way that only Anorithils really benefit from it? Say, make the talents instant cast at TL5 for example (4/5 for them). That way the other classes that want the same power level on them would have to stick with an amulet that boosts the talent line or spend an extra cat point, on top of spending 5 points in each talent.


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 Post subject: Re: Buff Anorithil
PostPosted: Mon Aug 28, 2017 4:32 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1059
Location: Yeehaw, pardner
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 Post subject: Re: Buff Anorithil
PostPosted: Tue Aug 29, 2017 10:26 am 
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Halfling

Joined: Sun Mar 09, 2014 5:07 am
Posts: 118
I believe defining the class concept of Anorithil is a more pressing issue than buffs. Their spells lack the nuance that makes other casters interesting.


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 Post subject: Re: Buff Anorithil
PostPosted: Tue Aug 29, 2017 6:43 pm 
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Low Yeek

Joined: Mon Feb 13, 2017 12:53 pm
Posts: 7
I kinda like the Anorithil as it is, though I do think it needs tweaking. They have some interesting talents that are unique.
That said here are my thoughts on it.

First, given that they deal in darkness as well as light, I think they should have some concealment ability. Giving them the stealth tree outright would be overpowered, but perhaps adding some concealment to the Circle of Shifting Shadows would be theme appropriate. Or perhaps adjust Darkest Light so that it is ... better. Perhaps making an interaction between the two talents.

Second, their most powerful talent seems to be Corona which is a very passive-aggressive talent. :) Others (Solipsist comes to mind) have a similar talent, it is just not a main focus. I mention this because it makes the Anorithil slightly less interesting in regards to strategy. Shoot off other spells and hope to crit to proc your real power. Have Hymn of Moonlight up and just watch the show.

Finally, I notice on the threads that there are several complaints of the resource management between positive and negative energy. I think making twilight instant cast would work to correct this. It seems to be always put on autocast anyway, and making it instant would make autocasting it unnecessary. Additionally, I do not think the Anorithil is so strong a class that it needs to take a full turn just to adjust resources to access the other half of its powers.

Hmm, perhaps this is where some adjustment for theme could be made. I guess that the idea with the Anorithil is that it waxes and wanes between dark and light. So perhaps adjusting activation costs so that you have to cast a few light spells to accumulate the resources to then cast a few darkness spells, and visa versa. Just a thought. Perhaps increase base cooldowns and then have casting spells of the opposite element lower cooldowns. So, now that I have gone down this path and am thinking about it. Have the light spells actually take positive energy to cast rather create positive energy. Have twilight give two instant cast talents, one that gives a burst of positive energy and another to give a burst of negative energy. Using one puts both talents on cooldown. The player can then choose whether to start a battle with light or darkness and then after expending the resources of one element will have the resources to start using talents of the other element.


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