Light Shadowblade?
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- Halfling
- Posts: 107
- Joined: Thu Dec 26, 2013 10:22 am
Light Shadowblade?
What do you need for a light shadowblade to do the 600 damage? And is it harder or easier than a 2-handed rogue to deal the 600?
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- Uruivellas
- Posts: 717
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Re: Light Shadowblade?
Light Shadowblade? You mean a Shadowblade that focuses on light damage? A character whose main damage-dealer is the Illuminate spell?
That... doesn't seem viable at all. Is that a real build?
That... doesn't seem viable at all. Is that a real build?
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- Halfling
- Posts: 107
- Joined: Thu Dec 26, 2013 10:22 am
Re: Light Shadowblade?
i took the idea from another guy on this forum! He said he used that spell to get it in the area where they have negative light resist just he didnt put up a build so i was hoping someone might know because i tried it and it was bored and never crit!
Re: Light Shadowblade?
I'm guessing it would be stealth, shadowstrike and illuminate.
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Re: Light Shadowblade?
There was some talk a while ago about how stealth shadowstriking with illuminate was rather overpowered for the early-mid game for shadowblades, letting them nuke entire rooms. Doubt it would be an effective way to get the 600 damage achieve, not if you're trying to get it early anyway.
Re: Light Shadowblade?
Get the early summertime light as well. I think it's +10% light damage.
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- Halfling
- Posts: 107
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Re: Light Shadowblade?
The guy just said he was 20 don't know if he did it at 20 or before but thought that would be kind of fun to try! But if the light doesn't kill them what do I have! That was my problem!
Re: Light Shadowblade?
Yeah it's my build.
I keep on using it cause it's the only build I can go far with and is easy to play.
My current character http://te4.org/characters/107887/tome/a ... 16b343f083
The dude I used to unlock Marauder died on dreadfell a few turn after the unlock, and I didnt use the online archive at the time. But you can check some of my dead shadowblade (I have some at various level) to see how it goes for the build.
But basically you play without spending too much point till lvl 3. At 3 you can have illuminate raised to 4 and do 80 damage. You begin raising MAG and search for a staff to use.
When you have 100 gold you buy the Staff mastery in the mage town and spend your Cornac point in the tree.
At level 10 you unlock the stealth tree. And then every strike is a critical. So illuminate is around 200 damage. May be it's easier with stealth at lvl 5 and Staff Tree at lvl 10.
With the summertide vial (10%) a staff (15%) and a few +light damage item you can get around +40% on light. With fully upped Shadowstrike (+80%), and Lethality (+30%) your critical will do +260% damage. So on average you do 400 damage as soon as you see stuff (I automate Illuminate to fire as soon as enemies are visible - ! De-active the automation when doing escort, I killed some of them like that! -). Plus you blind mobs, so the game is a cake walk. Except you become reckless, and you're clueless with hard bosses.
And if mobs survive illuminate you have the channel staff (range 10, hit without accuracy, bypass armor). I actually (since lvl 20) can do 600+ damage with channel staff thanks to the 140% MAG ego , physical artifact staff "Big Knocker".
Then you just have to find a -100 light resist mob and you'll unlock the marauder without noticing.
I dont know if it's viable for the end game, but it make the early game very easy and fast (I think Illuminate has the better range of all spell/weapon, and you hit invisible/stealth mobs)
I keep on using it cause it's the only build I can go far with and is easy to play.
My current character http://te4.org/characters/107887/tome/a ... 16b343f083
The dude I used to unlock Marauder died on dreadfell a few turn after the unlock, and I didnt use the online archive at the time. But you can check some of my dead shadowblade (I have some at various level) to see how it goes for the build.
But basically you play without spending too much point till lvl 3. At 3 you can have illuminate raised to 4 and do 80 damage. You begin raising MAG and search for a staff to use.
When you have 100 gold you buy the Staff mastery in the mage town and spend your Cornac point in the tree.
At level 10 you unlock the stealth tree. And then every strike is a critical. So illuminate is around 200 damage. May be it's easier with stealth at lvl 5 and Staff Tree at lvl 10.
With the summertide vial (10%) a staff (15%) and a few +light damage item you can get around +40% on light. With fully upped Shadowstrike (+80%), and Lethality (+30%) your critical will do +260% damage. So on average you do 400 damage as soon as you see stuff (I automate Illuminate to fire as soon as enemies are visible - ! De-active the automation when doing escort, I killed some of them like that! -). Plus you blind mobs, so the game is a cake walk. Except you become reckless, and you're clueless with hard bosses.
And if mobs survive illuminate you have the channel staff (range 10, hit without accuracy, bypass armor). I actually (since lvl 20) can do 600+ damage with channel staff thanks to the 140% MAG ego , physical artifact staff "Big Knocker".
Then you just have to find a -100 light resist mob and you'll unlock the marauder without noticing.
I dont know if it's viable for the end game, but it make the early game very easy and fast (I think Illuminate has the better range of all spell/weapon, and you hit invisible/stealth mobs)
Last edited by ooli on Fri Jan 03, 2014 6:55 pm, edited 3 times in total.
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- Halfling
- Posts: 107
- Joined: Thu Dec 26, 2013 10:22 am
Re: Light Shadowblade?
I will give that a try thanks! I am close to the marauder with another person! It is a 2 handed rogue! I have crit for 520 but nothing higher about to try new stuff but even if this doesn't fail I will try the shadow blade thing!
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- Sher'Tul Godslayer
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Re: Light Shadowblade?
You can find monsters like that in the Scintillating Caverns.ooli wrote:Then you just have to find a -100 light resist mob and you'll unblock the marauder without noticing.
I dont know if it's viable for the end game, but it make the early game very easy and fast (I think Illuminate has the better range of all spell/weapon, and you hit invisible/stealth mobs)
Yeah Illuminate is frankly way too good at nuking the whole screen.
Re: Light Shadowblade?
Hmm, now I'm thinking about inversion - Shadowstrike Anorithil (with tree unlock from prodigy). Or Archmage.
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- Spiderkin
- Posts: 543
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Re: Light Shadowblade?
Tricks of the Trade doesn't grant Stealth if your class doesn't start with the tree, just unlocks it. Cunning/Scoundrel is the tree it grants.
Re: Light Shadowblade?
So, I will have to pay randarts, prodigy point and category point for it? Still tempting.
Re: Light Shadowblade?
Read what he said again - if your class doesn't have stealth there and locked, it won't grant it.
Re: Light Shadowblade?
Oh. So, it's prodigy just for Shadowblades? Bummer.