I'm not sure if this is the right forum for module/mod development questions, but...
I'm taking my first steps into mod development, by attempting to implement a simple cover system for ranged combat. My first stop was the 'grids.lua' file under '/data/general/grids/' in the example module, to take a look at how I might flag a grid tile as something that represents a piece of cover.
While I was there, I noticed that each default tile references a tilemap image under a directory called 'terrain'. But I can't seem to find that directory.
Anyone know where that directory is located?
Thanks,
Corporate Dog
Location of default Tilemap images?
Moderator: Moderator
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- Yeek
- Posts: 11
- Joined: Fri Jan 06, 2012 9:29 pm
Re: Location of default Tilemap images?
I believe it's the graphics tile. Under /data/gfx/shockbolt/terrain (similarly mushroom/terrain)
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- Yeek
- Posts: 11
- Joined: Fri Jan 06, 2012 9:29 pm
Re: Location of default Tilemap images?
Errr.... I don't see such a directory in the b37 Windows distribution.Canderel wrote:I believe it's the graphics tile. Under /data/gfx/shockbolt/terrain (similarly mushroom/terrain)
I assume, then, that the ToME module resources get packaged up into some form of library/binary file, and I'll need to grab the source distribution if I want to see them in their natural form?
Regards,
Corporate Dog
Re: Location of default Tilemap images?
It's just a zip file.
You can just rename it .zip (or leave as .team) and extract it. You'll find it in there.
(The big .team file, not the boot one.)
Warning: Your games won't validate against an extracted team file, but it will still run.
You can just rename it .zip (or leave as .team) and extract it. You'll find it in there.
(The big .team file, not the boot one.)
Warning: Your games won't validate against an extracted team file, but it will still run.
-
- Yeek
- Posts: 11
- Joined: Fri Jan 06, 2012 9:29 pm
Re: Location of default Tilemap images?
Ah! Thanks for the assist!Canderel wrote:It's just a zip file.
You can just rename it .zip (or leave as .team) and extract it. You'll find it in there.
(The big .team file, not the boot one.)
Warning: Your games won't validate against an extracted team file, but it will still run.
Regards,
Corporate Dog