As promised, here comes T-Engine4 & ToME4 beta 2!
http://te4.org/
This releases fixes many little bugs, and some major ones, re-balances some things here and there, improves the interface and CPU usage.
It also come with a very dirty example module which is much much smaller than ToME that people can use as a base for their own modules.
The current endgame moved a bit with the addition of Moria but not much further, in the next few betas I will implement a good part of the missing zones for levels 20-50.
And this time, OSX binaries are available!
List of changes in no particular order:
    * try to stop passage of time after death
    * menu for sound & music disabling
    * allow window to dynamic resize
    * do not destroy objects when not able to equip them
    * A* algorithm (engine.Astar)
    * game pauses when it looses focus, no CPU used when paused
    * modules can return true from their tick() to pause the ticking until the next SDL event, reducing CPU usage drastically
    * mouse-right-click will now make the player either:
          o run to the clicked spot if a path can be found
          o run in the direct if no path is found
          o move one turn in the direction if hostiles are present or if the clicked spot is adjacent
    * MiniMap ! default keybind: TAB
    * move lua lane keeper to a lua file, to avoid 64bits problems
    * all coroutine.resume calls no do good stacktrace
    * Mac OSX support
    * PlayerDisplay does not run every frame, better displaying performance
    * fixed crash with no music found
    * template example module
    * bows & slings improve firing range
    * fixed Berserk (wont loose attack)
    * stats on levelup are bound without considering items
    * keybinds used in Birther
    * traps are correctly detected by the Sense spell
    * new world map special encounter
    * arcane combat is now sustained
    * black mamba & anacondas are rarer and higher level
    * adjust stats&life by rank
    * Shadowblades now have “Shadow magic”
    * nobody regens mana but mages
    * id from inventory screen now updates correctly
    * do not waste cooldown & resources when canceling archery
    * talents don’t activate with the mouse by just dragging over, requires a mouse up
    * identify now works on equipment too
    * black bear is greyer
    * fixed all npcs to use auto_req for their stuff
    * added moria and a reason to go there, the end is quite loose at this point
    * Ukruk now has Rush
    * Stone Wall actually works now
    * added a_lomos_del_dragon_blanco music
    * fixed chain lightning
    * new display modes: ascii with color background
    * slings are made of leather
    * gradient lightning
    * all players now start with 2 potions of cure poison
    * reduced the size of the last level of elven ruins
Have fun!
			
			
									
									T-Engine4 & ToME4 beta 2 are upon us!
T-Engine4 & ToME4 beta 2 are upon us!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning