ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Mon Feb 18, 2019 6:56 am

All times are UTC

Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Tue Jan 29, 2008 11:25 am 
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10238
Location: Angolwen

A new alpha is available at with many bugfixes and improvements to various subsystems.

Windows and mac versions should come out soonish, as usual.

T-Engine 3.0.0alpha18 aka "The Immortal Fire"

Bug changes:
- Fill Traps spells will not craete stacks and stacks of traps
- Fix negative skill value
- When no abilities to display, do not load the abilities screen
- Defining flags on a building square in a map file works
- Random name generator now correctly use non defaults
- Fractal generator could sometimes crash, no more
- Fix the forced coords system when walking of the edge

Dungeon changes:
- New flag available for dungeons/levels to define number of traps/objects/...
that will be generated if using the default generator.
GENERATOR_GET_QUANTITY = function(type, k) return true, X end
"type" is one of "traps", "objects_room", "objects_dun", "rubbles", "gold"
"k" is the number that would be used to feed the rng to generate them.
Return false to not handle the type, return true, 0 to not generate any

Gameplay changes:
- Flush key input when generating a level to avoid stupid deaths

Interface changes:
- No more 'N' key for abilities, they are now merged in the skill screen.
It makes more sense as they both use skill points and it makes abilities
more obvious to beginners. Also it allows abilities screen to benefit
from the cancellation function
- Gaining a quest now displays the danger level

Monster changes:
- Some monsters can now resist pushback with the NO_PUSHBACK flag

Object changes:
- A new flag MONEY_PICKUP is available for money, if present it will
be called to display the money pickup message and assign the gold.
MONEY_PICKUP = function(amount, name)
message("You have found "..amount.." whatever worth of "
return amount
You may wish to define it as a default flag for all your money
in the default section of the moneys :)

Misc changes:
- Removed lots of dead code thanks to takkaria
- Store maintainance implemented. New flag STORE_MAINTAIN_TURNS. If not present
stores will maintain every 1000 turns. If present they will maintain
every STORE_MAINTAIN_TURNS turns. If set to 0 it will NEVER maintain.
Set it to 0 for houses

Have fun!

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC

Who is online

Users browsing this forum: No registered users and 2 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group