ToME: the Tales of Maj'Eyal

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PostPosted: Fri Feb 14, 2020 6:14 pm 

Joined: Tue Mar 08, 2016 3:55 pm
Posts: 297
Does the target of a summon skill (e.g. Summoner's Ritch) have any effect besides placement?

More explicitly: When I target an enemy beyond the cast-range it will summon the unit at the max range possible in the path (not fail like other range-based skills). Does the target matter at all in this case? For instance: preferentially targetting that enemy (if ranged) or moving to engage that enemy (if melee).

PostPosted: Sat Feb 15, 2020 1:51 am 
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6152
I'm uncertain about this. I would need to test it in game.
For NPCs using summon talents, their target is passed on to the summoned creature.
When a player uses a summon talent, it looks like the target is wiped by the game checking what your ai target is, but a player doesn't have one.

My feedback meter decays into coding. Give me feedback and I make mods.

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