Trying to play a Fate Weaveress
Posted: Mon Jan 16, 2017 4:14 pm
I started this character on a boring afternoon before christmas babysitting my younger siblings. I decided to play something not found in the forums yet by playing an adventurer and dicing a talent tree which should be 5555 if possible. I rolled Fate Weaving. I never did a character with fate weaving before and so i wondered how to play one.
Seal Fate seems to shine if an enemy has many negative status effects, but lasts only 5 turns.
Webs of fate has the same 5 turns and seems mainly to be used to add 48 in all saves and powers.
I thought if it will be useful at all it should be nearly permanent, so i added Meta with its quicken spells buff to lower cooldowns and spellbinding for quite the same reason. Then i did Guardian for more cooldown reduction and some attack and defense.
Punishments was chosen mainly for Madness and Mental Tyranny combination for all the negative status effects brought to enemies. Radiance and Dream Forge together with Madness/Mental Tyranny was thought for crowd control in a larger area.
Absorption was done for wielding another weapon and Solipsism should synergy with the saves from Fate Weaving and dwarf.
Statis was thought for controlling paradox but i find myself to remove and add 4 points to time shield each level-up and use spellbinding on time shield and not Fateweaving yet.
The character played terrible till Mental Tyranny. Swapping tools for clairvoyance and teleportation, digging nearly every level, hating enemies with striking stance which made nearly all my damage vanish... I played way more slowly than with more powerful characters. Sometimes even teleporting to my castle to optimize the equipment for a certain enemy, killing it, sorting all again, ...
And i was really puzzled when i reached 37 on insane with it without a death.
At Level 37:
- Race / Dwarf 115
- Technique / Combat training 523
- Spell / Meta 315
- Celestial / Guardian 1113
- Celestial / Radiance 411
- Cursed / Punishments 1115
- Chronomancy / Stasis 15
- Chronomancy / Spellbinding 0020
- Chronomancy / Fate Weaving 3333
- Psionic / Absorption 111
- Psionic / Dream Forge 1114
- Psionic / Solipsism 4113
Talents added in this order: Guardian, Dream Forge, Spell Binding.
The talents look very split, but fateweaving should add up to 48 power to combat, mind attacks and spells.
For the stats, i brought magic, then willpower to 60, now working on cunning.
My pickaxe has not much more than -10% cooldown and i hate it that my orange ones don't have cooldown reduction.
Wonder how the journey will continue...
Seal Fate seems to shine if an enemy has many negative status effects, but lasts only 5 turns.
Webs of fate has the same 5 turns and seems mainly to be used to add 48 in all saves and powers.
I thought if it will be useful at all it should be nearly permanent, so i added Meta with its quicken spells buff to lower cooldowns and spellbinding for quite the same reason. Then i did Guardian for more cooldown reduction and some attack and defense.
Punishments was chosen mainly for Madness and Mental Tyranny combination for all the negative status effects brought to enemies. Radiance and Dream Forge together with Madness/Mental Tyranny was thought for crowd control in a larger area.
Absorption was done for wielding another weapon and Solipsism should synergy with the saves from Fate Weaving and dwarf.
Statis was thought for controlling paradox but i find myself to remove and add 4 points to time shield each level-up and use spellbinding on time shield and not Fateweaving yet.
The character played terrible till Mental Tyranny. Swapping tools for clairvoyance and teleportation, digging nearly every level, hating enemies with striking stance which made nearly all my damage vanish... I played way more slowly than with more powerful characters. Sometimes even teleporting to my castle to optimize the equipment for a certain enemy, killing it, sorting all again, ...
And i was really puzzled when i reached 37 on insane with it without a death.
At Level 37:
- Race / Dwarf 115
- Technique / Combat training 523
- Spell / Meta 315
- Celestial / Guardian 1113
- Celestial / Radiance 411
- Cursed / Punishments 1115
- Chronomancy / Stasis 15
- Chronomancy / Spellbinding 0020
- Chronomancy / Fate Weaving 3333
- Psionic / Absorption 111
- Psionic / Dream Forge 1114
- Psionic / Solipsism 4113
Talents added in this order: Guardian, Dream Forge, Spell Binding.
The talents look very split, but fateweaving should add up to 48 power to combat, mind attacks and spells.
For the stats, i brought magic, then willpower to 60, now working on cunning.
My pickaxe has not much more than -10% cooldown and i hate it that my orange ones don't have cooldown reduction.
Wonder how the journey will continue...