[1.0.4] Walk-through Guide for Dwarven Solipsist (Roguelike)

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.0.4] Walk-through Guide for Dwarven Solipsist (Roguelike)

#1 Post by jenx »

I have written a complete walk-through guide for a Dwarven Solipsist playing Normal Roguelike mode.

http://te4.org/wiki/Walk-through_for_Dwarven_Solipsist

It is not a long-winded story-type guide, but a succint, tabular summary of each character level, with snippets of commentary on the key points as I see them.

It is designed for someone to imitate to a degree (obviously, gear will be different), particularly if (a) you've got no idea how to win with a solipsist or (b) you want a roguelike win to access Nightmare mode.

UPDATE: Finished, including section on Final Battle and Atamathon.

And complete list of order of zones.

Current char: http://te4.org/characters/2460/tome/1a7 ... d47d6a0105
Last edited by jenx on Sat Jun 22, 2013 6:25 am, edited 1 time in total.
MADNESS rocks

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0.4] Walk-through Guide for Dwarven Solipsist (Roguel

#2 Post by jenx »

Now at level 40, going very well....

Character dump:

Code: Select all

  [ToME4 @ www.te4.org Character Dump]

Sex              : Male         STR:  16
Race             : Dwarf        DEX:  14
Class            : Solipsist    MAG:  12
Level            : 40           WIL:  139
Exp              : 4%           CUN:  75
Gold             : 2717.91      CON:  77
Times died       : 0

Accuracy(Main Hand):  67        Life             :     581/581  Encumbrance      : 55/68
Damage  (Main Hand): 102                                        Difficulty       : Normal
Permadeath       : Roguelike
APR     (Main Hand):  53        Mana             :     769/860
Crit    (Main Hand):  28%       Positive         :     0/167
Speed   (Main Hand): 1.00       
                                
                                Equilibrium      :     18
                                

Accuracy(Off Hand):  67
Damage  (Off Hand): 137
APR     (Off Hand):  77
Crit    (Off Hand):  27%
Speed   (Off Hand): 1.00

Fatigue          : 3%           Spellpower       : 12
Armor            : 30           Spell Crit       : 22.0516%
Armor Hardiness  : 70%          Spell Speed      : 1
Defense          : 26.7         
Ranged Defense   : 26.7         
All damage       : 0%
Physical damage  : 15%
Fire damage      : 10%
Acid damage      : 10%
Nature damage    : 43%
Blight damage    : 3%
Light damage     : 15%
Darkness damage  : 15%
Mind damage      : 64%

Physical Save    : 67.712523863648
Spell Save       : 74.690469876036
Mental Save      : 96.550677883468

All Resists:  20%
Physical Resist(cap):  24%( 70%)
Fire Resist(cap):  35%( 70%)
Lightning Resist(cap):  28%( 70%)
Acid Resist(cap):  30%( 70%)
Nature Resist(cap):  70%( 70%)
Blight Resist(cap):  33%( 80%)
Light Resist(cap):  20%( 70%)
Darkness Resist(cap):  44%( 70%)
Mind Resist(cap):  43%( 70%)
Temporal Resist(cap):  29%( 70%)
Confusion Resistance:   0%
Blind Resistance: 100%
Silence Resistance:  30%
Stun Resistance:  50%
Instadeath Resistance: 100%

Number of NPC killed: 4109
Most killed NPC: skeleton warrior (160)

  [Talents Chart]

 - Race / Dwarf                       (mastery 1.00)
    Resilience of the Dwarves (generic) 1/5
    Stoneskin (generic)               1/5
    Power is Money (generic)          5/5
    Stone Walking (generic)           0/5
 - Technique / Combat training        (mastery 1.00)
    Thick Skin (generic)              5/5
    Armour Training (generic)         1/5
    Combat Accuracy (generic)         0/5
    Weapons Mastery (generic)         0/5
    Dagger Mastery (generic)          0/5
 - Cunning / Survival                 (mastery 1.00)
    Heightened Senses (generic)       3/5
    Charm Mastery (generic)           0/5
    Piercing Sight (generic)          1/5
    Evasion (generic)                 0/5
 - Wild-gift / Mindstar mastery       (mastery 1.00)
    Psiblades (generic)               4/5
    Thorn Grab (generic)              1/5
    Leaves Tide (generic)             1/5
    Nature's Equilibrium (generic)    0/5
 - Psionic / Discharge                (mastery 1.30)
    Mind Storm (class)                1/5
    Feedback Loop (class)             1/5
    Backlash (class)                  1/5
    Focused Wrath (class)             0/5
 - Psionic / Distortion               (mastery 1.30)
    Distortion Bolt (class)           0/5
    Distortion Wave (class)           0/5
    Ravage (class)                    0/5
    Maelstrom (class)                 0/5
 - Psionic / Dream Smith              (mastery 1.30)
    Dream Smith's Hammer (class)      0/5
    Hammer Toss (class)               0/5
    Dream Crusher (class)             0/5
    Forge Echoes (class)              0/5
 - Psionic / Nightmare                (mastery 1.30)
    Nightmare (class)                 5/5
    Inner Demons (class)              3/5
    Waking Nightmare (class)          1/5
    Night Terror (class)              5/5
 - Psionic / Psychic Assault          (mastery 1.30)
    Mind Sear (class)                 5/5
    Psychic Lobotomy (class)          1/5
    Synaptic Static (class)           1/5
    Sunder Mind (class)               3/5
 - Psionic / Slumber                  (mastery 1.30)
    Slumber (class)                   1/5
    Restless Night (class)            1/5
    Sandman (class)                   5/5
    Dreamscape (class)                0/5
 - Psionic / Solipsism                (mastery 1.30)
    Solipsism (class)                 3/5
    Balance (class)                   1/5
    Clarity (class)                   5/5
    Dismissal (class)                 5/5
 - Psionic / Thought-Forms            (mastery 1.30)
    Thought-Forms (class)             4/5
    Transcendent Thought-Forms (class) 1/5
    Over Mind (class)                 1/5
    Thought-Form Unity (class)        1/5
 - Psionic / Dreaming                 (mastery 1.30)
    Sleep (generic)                   5/5
    Lucid Dreamer (generic)           5/5
    Dream Walk (generic)              1/5
    Dream Prison (generic)            0/5
 - Psionic / Mentalism                (mastery 1.30)
    Psychometry (generic)             1/5
    Mental Shielding (generic)        1/5
    Projection (generic)              0/5
    Mind Link (generic)               0/5
 - Psionic / Feedback                 (mastery 1.30)
    Biofeedback (generic)             1/5
    Resonance Field (generic)         1/5
    Amplification (generic)           1/5
    Conversion (generic)              1/5
 - Uber / Strength                    (mastery 1.00)
    Flexible Combat (class)           0/1
    You Shall Be My Weapon! (class)   0/1
    Massive Blow (class)              0/1
    Steamroller (class)               0/1
    Irresistible Sun (class)          0/1
    I Can Carry The World! (class)    0/1
    Legacy of the Naloren (class)     0/1
    Superpower (class)                0/1
 - Uber / Dexterity                   (mastery 1.00)
    Through The Crowd (class)         0/1
    Swift Hands (class)               0/1
    Windblade (class)                 0/1
    Windtouched Speed (class)         0/1
    Giant Leap (class)                0/1
    Crafty Hands (class)              0/1
    Roll With It (class)              0/1
    Vital Shot (class)                0/1
 - Uber / Constitution                (mastery 1.00)
    Draconic Body (class)             0/1
    Bloodspring (class)               0/1
    Eternal Guard (class)             0/1
    Never Stop Running (class)        0/1
    Armour of Shadows (class)         0/1
    Spine of the World (class)        0/1
    Fungal Blood (class)              0/1
    Corrupted Shell (class)           0/1
 - Uber / Magic                       (mastery 1.00)
    Spectral Shield (class)           0/1
    Aether Permeation (class)         0/1
    Mystical Cunning (class)          0/1
    Arcane Might (class)              0/1
    Temporal Form (class)             0/1
    Blighted Summoning (class)        0/1
    Revisionist History (class)       0/1
    Cauterize (class)                 0/1
 - Uber / Willpower                   (mastery 1.00)
    Draconic Will (class)             0/1
    Meteoric Crash (class)            0/1
    Garkul's Revenge (class)          0/1
    Hidden Resources (class)          0/1
    Lucky Day (class)                 0/1
    Unbreakable Will (class)          0/1
    Spell Feedback (class)            0/1
    Mental Tyranny (class)            1/1
 - Uber / Cunning                     (mastery 1.00)
    Fast As Lightning (class)         0/1
    Tricky Defenses (class)           0/1
    Endless Woes (class)              0/1
    Secrets of Telos (class)          0/1
    Elemental Surge (class)           0/1
    Eye of the Tiger (class)          0/1
    Worldly Knowledge (class)         0/1
    Tricks of the Trade (class)       0/1

  [Inscriptions (5/5)]

Infusion: Wild
Infusion: Movement
Infusion: Regeneration
Rune: Shielding
Rune: Shielding

  [Current Effects]

- Mental Tyranny
- Thought-Form: Defender
- Lucid Dreamer
- Psiblades
- Night Terror
- Premonition
- Clarity

  [Character Equipment]

 In main hand
a) Amethyst of Sanctuary (15-16.5 power, 43 apr, mind damage)
   Type: weapon / mindstar ; tier 4

Base power: 15.0 - 16.5
Uses stats: 78% Wil, 38% Cun
Damage type: Mind
Accuracy is based on willpower for this weapon.
Armour Penetration: +43
Physical crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +14 Wil
Changes resistances: +15% mind
Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption 
Mental save: +25
Maximum psi: +20.00
Mindpower: +24
Mental crit. chance: +8%

   Dropped by Arada the dredge
 In off hand
b) Nexus of the Way (22-24.2 power, 67 apr, mind damage)
   Type: weapon / mindstar ; tier 5

Base power: 22.0 - 24.2
Uses stats: 103% Wil, 34% Cun
Damage type: Mind
Accuracy is based on willpower for this weapon.
Armour Penetration: +67
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Cun / +10 Wil
Changes resistances: +20% mind
Changes resistances penetration: +20% mind
Changes damage: +20% mind
Confusion immunity: +30%
Mindpower: +34
Mental crit. chance: +9%
It can be used to activate talent Wayist (costing 75 power out of 3/75) :
Effective talent level: 1.0
Power cost: 75 out of 3/75.
Range: 4.00
Travel Speed: instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side.
 On fingers
c) Now that helps !
   Type: jewelry / ring ; tier 5

When wielded/worn:
Armour penetration: +3
Physical crit. chance: +1.0%
Changes stats: +17 Wil / +8 Cun / +6 Con
Damage when the wearer hits(melee): 4 blight
Changes resistances: +3% blight
Changes damage: +12% physical
Spell save: +15
Mental save: +34
Stun/Freeze immunity: +50%
Life regen: +2.10
Maximum stamina: +38.00
Mindpower: +12

d) solipsist's gold ring of nature (+26%)
   Type: jewelry / ring ; tier 3

When wielded/worn:
Changes stats: +7 Cun / +6 Wil
Changes resistances: +26% nature
Changes damage: +13% nature
Mindpower: +9

 Around neck
e) Shard of Insanity
   Type: jewelry / amulet ; tier 3

When wielded/worn:
Damage when the wearer is hit: 5 % chance to confuse
Changes resistances: -10% mind
Changes resistances penetration: +20% mind
Changes damage: +24% mind
Mental save: +32
Confusion immunity: -100%
Mindpower: +7
It can be used to activate talent Inner Demons (costing 32 power out of 32/32) :
Effective talent level: 3.9
Power cost: 32 out of 32/32.
Range: 7.00
Travel Speed: instantaneous
Is: a mind power
Description: Brings the target's inner demons to the surface.  Each turn, for 10 turns, there's a 28% chance that the a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
If the target is sleeping, the chance will be doubled, and fear immunity will be ignored.  Otherwise, if the summoning is resisted, the effect will end early.
The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank.
   Dropped by Celia
 Light source
f) Umbraphage
   Type: lite / lite ; tier 3

When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% darkness / +15% light
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows 
Mental save: +10
Mindpower: +10
Light radius: +10
It can be used to release the absorbed darkness, costing 10 power out of 10/10.
   Dropped by Chronolith Clone
 Main armor
g) Spider-Silk Robe of Spydrë (10 def, 15 armour)
   Type: armor / cloth ; tier 3

When wielded/worn:
Armour: +15
Armour Hardiness: +40%
Defense: +10
Changes stats: +4 Wil / +5 Con
Damage when the wearer is hit: 20 slime / 20 poison
Changes resistances: +30% nature
Changes damage: +10% nature / +10% mind / +10% acid
Physical save: +10
Spell save: +10
Mindpower: +10
Mental crit. chance: +5%

   Dropped by elder vampire
 Cloak
h) Wind's Whisper (4 def, 0 armour)
   Type: armor / cloak ; tier 3

When wielded/worn:
Defense: +4
Changes stats: +3 Dex
Silence immunity: +30%
Deflect projectiles away: +25%
It can be used to activate talent Evasion (costing 50 power out of 50/50) :
Effective talent level: 2.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them for 18 turns.
Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity.
   Dropped by Urkis, the High Tempest
 On head
i) Eye of the Forest (4 def, 0 armour)
   Type: armor / head ; tier 3

When wielded/worn:
Defense: +4
Changes stats: +6 Cun / +3 Wil
Changes resistances: +10% blight
Changes resistances cap: +10% blight
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift / Moss 
Mental save: +12
Blindness immunity: +100%
It can be used to activate talent Earth's Eyes (costing 50 power out of 50/50) :
Effective talent level: 2.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4.
 Around waist
j) Brightwend the hardened leather belt
   Type: armor / belt ; tier 3

When wielded/worn:
Damage when the wearer is hit: 4 blight / 8 fire
Changes resistances: +3% blight
Changes resistances penetration: +10% blight
Changes damage: +3% blight
Mental save: +5
Maximum life: +38.00
Mindpower: +3

 On hands
k) Wyrmbreath (0 def, 4 armour)
   Type: armor / hands ; tier 2

When wielded/worn:
Armour: +4
Changes stats: +5 Wil
Changes resistances: +10% nature / +10% darkness / +18% fire
Changes damage: +10% fire
It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 93.85 fire damage over 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
 On feet
l) Brenarion (0 def, 11 armour)
   Type: armor / feet ; tier 3

When wielded/worn:
Armour: +11
Fatigue: +3%
Changes stats: +4 Wil
Damage when the wearer hits(melee): 6 acid
Changes resistances: +3% mind / +11% temporal / +10% lightning / +12% acid
Mindpower: +5
It can be used to activate talent Blindside, placing all other charms into a 25 cooldown :
Effective talent level: 3.0
Power cost: 25 out of 25/25.
Range: 6.00
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn.
The Defense boost improves with your Strength.
 Tool
m) Fortune's Eye
   Type: tool / misc ; tier 4

When wielded/worn:
Accuracy: +12
Defense: +12
Changes stats: +5 Lck / +5 Cun
Changes resistances: +4% physical
Changes damage: +3% physical
Physical save: +10
Spell save: +10
Mental save: +10
See stealth: +12
See invisible: +12
It can be used to activate talent Track (costing 18 power out of 35/35) :
Effective talent level: 2.0
Power cost: 18 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 20 for 5 turns.
The radius will increase with your Cunning.
 Quiver
n) pouch of iron shots of wind (19/19, 10-12 power, 1 apr)
   Type: ammo / shot ; tier 1

Base power: 10.0 - 12.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Armour Penetration: +1
Physical crit. chance: +4.0%
Capacity: 19
Special effect when this weapon hits: 10% chance to create an air burst
Travel speed: +200%


  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2013-06-20 17:20:59
'A living one!' was achieved for Was teleported into Caldizar's Fortress, far into the void between the stars. At 2013-06-20 21:52:19
'Against all odds' was achieved for Killed Ukruk in the ambush. At 2013-06-20 17:12:45
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2013-06-21 12:35:02
'Brave new world' was achieved for Went to the Far East and took part in the war. At 2013-06-20 22:34:07
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2013-06-20 05:44:42
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2013-06-20 21:35:49
'Exterminator' was achieved for Killed 1000 creatures. At 2013-06-20 06:02:53
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2013-06-20 09:51:28
'Guiding Hand' was achieved for Saved all escorted adventurers. At 2013-06-21 16:32:22
'Home sweet home' was achieved for Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2013-06-20 06:00:38
'Level 10' was achieved for Got a character to level 10. At 2013-06-19 21:50:34
'Level 20' was achieved for Got a character to level 20. At 2013-06-20 07:57:32
'Level 30' was achieved for Got a character to level 30. At 2013-06-20 17:12:45
'Level 40' was achieved for Got a character to level 40. At 2013-06-21 17:28:19
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2013-06-20 06:05:21
'Shasshhiy'Kaish' was achieved for Killed Shasshhiy'Kaish after letting her grow as powerful as possible. At 2013-06-20 21:30:58
'Size matters' was achieved for Did over 600 damage in one attack. At 2013-06-20 15:48:01
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2013-06-20 22:28:05
'Squadmate' was achieved for Escaped from Reknor alive with your squadmate Norgan. At 2013-06-19 21:34:22
'The Arena' was achieved for Unlocked Arena mode. At 2013-06-19 21:46:51
'The Rat Lich' was achieved for Killed the terrible Rat Lich. At 2013-06-20 06:43:02
'The Restless Dead' was achieved for Disturbed an old battlefield and survived the consequences. At 2013-06-20 09:48:26
'The secret city' was achieved for Discovered the truth about mages. At 2013-06-20 05:43:22
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2013-06-21 13:03:56
'Treasure Hoarder' was achieved for Amassed 3000 gold pieces. At 2013-06-20 17:08:56
'Treasure Hunter' was achieved for Amassed 1000 gold pieces. At 2013-06-20 06:47:55
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2013-06-20 16:53:29

  [Character Inventory]

 ) healing infusion of the psychic (heal 526)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 526 life.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion..
   Dropped by ghoul
 ) healing infusion of the titan (heal 402)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 402 life.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion..
   Dropped by sandworm destroyer
 ) heroism infusion (+6 for 9 turns, die at -585)
   Type: scroll / infusion ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns.
Also while Heroism is active, you will only die when reaching -585 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends.
It will always increase your three highest stats.
It can be used to inscribe your skin with the infusion..
   Dropped by Golbug the Destroyer
 ) heroism infusion (+4 for 10 turns, die at -338)
   Type: scroll / infusion ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase three of your primary stats by 4 for 10 turns.
Also while Heroism is active, you will only die when reaching -338 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends.
It will always increase your three highest stats.
It can be used to inscribe your skin with the infusion..
 ) movement infusion (680% speed; 5 turns)
   Type: scroll / infusion ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase movement speed by 680% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 5 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
It can be used to inscribe your skin with the infusion..
 ) movement infusion of the psychic (1195% speed; 5 turns)
   Type: scroll / infusion ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase movement speed by 1195% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 5 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion..
 ) movement infusion of the sneak (726% speed; 5 turns)
   Type: scroll / infusion ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase movement speed by 726% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 5 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion..
   Dropped by thief
 ) movement infusion of the warrior (610% speed; 5 turns)
   Type: scroll / infusion ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase movement speed by 610% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 5 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion..
   Dropped by skeleton archer
 ) regeneration infusion of the duelist (heal 227 over 5 turns)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 227 life over 5 turns.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion..
 ) wild infusion of the duelist (resist 15%; cure mental, physical)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 15% for 4 turns.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion..
 ) wild infusion of the psychic (resist 24%; cure mental)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 24% for 5 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion..
   Dropped by mean looking elven guard
 ) Rune of the Rift (706.54 temporal damage, removed from time 4 turns)
   Type: scroll / rune ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 706.54 temporal damage.  If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 60 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune..
 ) controlled phase door rune of the sneak (range 12)
   Type: scroll / rune ; tier 4

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport in a range of 12.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune..
 ) controlled phase door rune of the titan (range 11)
   Type: scroll / rune ; tier 4

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport in a range of 11.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune..
 ) phase door rune of the wizard (range 6; power 20; dur 3)
   Type: scroll / rune ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 6.
Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune..
   Dropped by Rhaloren Inquisitor
 ) shielding rune (absorb 286 for 4 turns)
   Type: scroll / rune ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 286 damage for 4 turns.
It can be used to inscribe your skin with the rune..
 ) teleportation rune of the duelist (range 42)
   Type: scroll / rune ; tier 2

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 42 with a minimum range of 15.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune..
 ) teleportation rune of the duelist (range 34)
   Type: scroll / rune ; tier 2

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 34 with a minimum range of 15.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune..
 ) teleportation rune of the psychic (range 161)
   Type: scroll / rune ; tier 2

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 161 with a minimum range of 15.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune..
 ) teleportation rune of the psychic (range 187)
   Type: scroll / rune ; tier 2

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 187 with a minimum range of 15.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune..
 ) teleportation rune of the psychic (range 159)
   Type: scroll / rune ; tier 2

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 159 with a minimum range of 15.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune..
 ) teleportation rune of the sneak (range 95)
   Type: scroll / rune ; tier 2

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 95 with a minimum range of 15.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune..
   Dropped by green ooze
 ) Sealed Scroll of Last Hope
   Type: scroll / scroll

It can be used to open the seal and read the message.
 ) Withering Orbs
   Type: jewelry / amulet ; tier 1

When wielded/worn:
Damage when the wearer hits(melee): 5 mind
Damage when the wearer hits(ranged): 5 mind
Mindpower: +5
See stealth: +10
See invisible: +10
Blind-Fight:This item allows the wearer to attack unseen targets without any penalties.

   Dropped by The Withering Thing
 ) anchoring gold amulet of mastery (0.28 Technique / Combat training)
   Type: jewelry / amulet ; tier 3

When wielded/worn:
Changes resistances: +15% temporal
Talent mastery: +0.28 Technique / Combat training 
Knockback immunity: +29%

   Dropped by Aletta Soultorn
 ) clarifying copper amulet of the fish
   Type: jewelry / amulet ; tier 1

When wielded/worn:
Changes resistances: +11% mind / +10% cold
Allows you to breathe in: water 
Confusion immunity: +21%

   Dropped by blue crystal
 ) copper amulet of magic (+3)
   Type: jewelry / amulet ; tier 1

When wielded/worn:
Changes stats: +3 Mag

   Dropped by white crystal
 ) grounding steel amulet
   Type: jewelry / amulet ; tier 2

When wielded/worn:
Changes resistances: +10% lightning
Stun/Freeze immunity: +20%

   Dropped by Sandworm Queen
 ) insulating stralite amulet of vision
   Type: jewelry / amulet ; tier 4

When wielded/worn:
Changes resistances: +14% cold / +13% fire
Blindness immunity: +20%
Infravision radius: +2
See invisible: +9

 ) mindweaver's gold amulet of manastreaming
   Type: jewelry / amulet ; tier 3

When wielded/worn:
Changes stats: +2 Cun / +2 Mag
Mental save: +6
Confusion immunity: +13%
Mana each turn: +0.25
Maximum mana: +23.00
Mindpower: +7

 ) serendipitous gold amulet
   Type: jewelry / amulet ; tier 3

When wielded/worn:
Defense: +7
Changes stats: +7 Lck

 ) steel amulet of mastery (0.13 Psionic / Solipsism)
   Type: jewelry / amulet ; tier 2

When wielded/worn:
Talent mastery: +0.13 Psionic / Solipsism 

   Dropped by red crystal
 ) steel amulet of teleportation
   Type: jewelry / amulet ; tier 2

When wielded/worn:
Teleport immunity: +50%
It can be used to teleports your randomly (rad 34), placing all other charms into a 15 cooldown.
 ) Isydamira
   Type: jewelry / ring ; tier 2

When wielded/worn:
Armour penetration: +1
Fatigue: -4%
Changes resistances penetration: +5% mind
Maximum encumbrance: +20
Maximum stamina: +10.00
Mental crit. chance: +2%

   Dropped by Glorerada the skeleton archer
 ) Poxstrider the steel ring
   Type: jewelry / ring ; tier 2

When wielded/worn:
Armour penetration: +3
Physical power: +6
Defense: +4
Changes stats: +4 Str / +5 Con
Changes resistances: +6% nature
Changes damage: +3% nature / +9% blight
Stun/Freeze immunity: +28%
Life regen: +0.50
It can be used to activate talent Disengage, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: 7.00
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
   Dropped by The Abomination
 ) gladiator's stralite ring of arcane power
   Type: jewelry / ring ; tier 4

When wielded/worn:
Physical power: +6
Changes stats: +5 Str / +4 Con
Spellpower: +9

 ) gladiator's stralite ring of pilfering
   Type: jewelry / ring ; tier 4

When wielded/worn:
Armour penetration: +6
Physical power: +9
Defense: +7
Changes stats: +8 Str / +9 Con
It can be used to activate talent Disengage, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: 7.00
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
   Dropped by Snaproot
 ) marksman's gold ring of clarity
   Type: jewelry / ring ; tier 3

When wielded/worn:
Accuracy: +4
Changes stats: +2 Dex
Mental save: +5
Confusion immunity: +29%

 ) psionicist's copper ring
   Type: jewelry / ring ; tier 1

When wielded/worn:
Changes stats: +2 Wil
Mental save: +4

 ) rogue's gold ring of mental power
   Type: jewelry / ring ; tier 3

When wielded/worn:
Defense: +10
Changes stats: +5 Cun
Mindpower: +6

   Dropped by Aletta Soultorn
 ) rogue's stralite ring of corrosion (+20%)
   Type: jewelry / ring ; tier 4

When wielded/worn:
Defense: +8
Changes stats: +4 Cun
Changes resistances: +20% acid
Changes damage: +10% acid

   Dropped by ghoul
 ) savior's copper ring of perseverance
   Type: jewelry / ring ; tier 1

When wielded/worn:
Physical save: +5
Spell save: +6
Mental save: +6
Stun/Freeze immunity: +21%
Life regen: +0.50

   Dropped by The Withering Thing
 ) sneakthief's stralite ring of warding
   Type: jewelry / ring ; tier 4

When wielded/worn:
Changes stats: +6 Cun / +6 Dex
Changes resistances: +21% fire / +16% cold / +16% lightning / +16% acid

 ) solipsist's gold ring of nature (+24%)
   Type: jewelry / ring ; tier 3

When wielded/worn:
Changes stats: +5 Cun / +5 Wil
Changes resistances: +24% nature
Changes damage: +12% nature
Mindpower: +7

   Dropped by ghoul
 ) solipsist's steel ring of blasting
   Type: jewelry / ring ; tier 2

When wielded/worn:
Changes stats: +5 Cun / +4 Wil
Damage when the wearer hits(melee): 5 lightning / 6 physical
Damage when the wearer is hit: 5 lightning / 5 physical
Mindpower: +6

 ) steel ring of lightning (+20%)
   Type: jewelry / ring ; tier 2

When wielded/worn:
Changes resistances: +20% lightning
Changes damage: +10% lightning

   Dropped by red crystal
 ) stralite ring
   Type: jewelry / ring ; tier 4


 ) titan's copper ring of fire (+20%)
   Type: jewelry / ring ; tier 1

When wielded/worn:
Changes stats: +2 Con
Changes resistances: +20% fire
Changes damage: +10% fire
Physical save: +4

 ) treant's stralite ring of clarity
   Type: jewelry / ring ; tier 4

When wielded/worn:
Changes resistances: +13% nature
Physical save: +12
Mental save: +12
Poison immunity: +11%
Disease immunity: +18%
Confusion immunity: +38%

 ) hardened leather belt of resilience
   Type: armor / belt ; tier 3

When wielded/worn:
Maximum life: +31.00

 ) Aetherwalk (6 def, 0 armour)
   Type: armor / feet ; tier 4

When wielded/worn:
Defense: +6
Fatigue: +1%
Changes stats: +8 Cun / +8 Mag
Changes resistances: +12% arcane
Changes resistances cap: +5% arcane
It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24.
   Dropped by Borfast the Broken
 ) traveler's pair of hardened leather boots of strife (0 def, 3 armour)
   Type: armor / feet ; tier 3

When wielded/worn:
Armour: +3
Fatigue: -3%
Changes stats: +3 Wil
Maximum encumbrance: +24
Mindpower: +5
It can be used to activate talent Blindside, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 6.00
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn.
The Defense boost improves with your Strength.
 ) heroic voratun gauntlets of the iron hand (0 def, 7 armour)
   Type: armor / hands ; tier 5

When wielded/worn:
Armour: +7
Changes stats: +3 Str / +3 Wil / +4 Con
Talent mastery: +0.20 Technique / Grappling 
Trap disarming bonus: +17
Mental save: +10
Maximum life: +58.00

   Dropped by Massok the Dragonslayer
 ) mindcaging hardened leather cap of knowledge (0 def, 3 armour)
   Type: armor / head ; tier 3

When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +4 Cun / +3 Wil
Changes resistances: +12% mind
Mental save: +8
Mindpower: +5

 ) Tooth of the Mouth (dig speed 12 turns)
   Type: tool / digger ; tier 1

When wielded/worn:
Armour penetration: +5
Damage when the wearer is hit: 15 blight
Changes damage: +4% blight
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
   Dropped by The Mouth
 ) Rungof's Fang
   Type: misc / fang

When carried:
Armour penetration: +7
Grants telepathy: Animal/Canine 

   Dropped by Rungof the Warg Titan
 ) Eternity's Counter
   Type: tool / misc ; tier 5

When wielded/worn:
Defense: +0
Changes resistances: +15% temporal / -5% all
Changes damage: +15% temporal / +5% all
Movement speed: -20%
Combat speed: +20%
Casting speed: +20%
Mental speed: +20%
It can be used to flip the hourglass, costing 20 power out of 20/20.
 ) Eye of the Dreaming One
   Type: tool / misc ; tier 1

When wielded/worn:
Changes stats: +4 Wil
Changes resistances: +8% mind
Changes damage: +10% mind
Sleep immunity: +100%
It can be used to activate talent Sleep (costing 20 power out of 25/25) :
Effective talent level: 3.9
Power cost: 20 out of 25/25.
Range: 7.00
Travel Speed: instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 4 turns, rendering them unable to act.  Every 38 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 10% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.
 ) Scrying Orb
   [Plot Item]
Type: orb / orb

When carried:

 ) Atamathon's Lost Ruby Eye
   [Plot Item]
Type: gem / red ; tier 5

When wielded/worn:
Changes damage: +12% fire
When used to imbue an object:
Changes damage: +12% fire

   Dropped by Corrupted Sand Wyrm
 ) ruby
   Type: gem / red ; tier 4

When wielded/worn:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con

 ) Gwai's Burninator
   Type: charm / rod ; tier 3

It can be used to shoot a cone of fire, costing 50 power out of 75/75.
   Dropped by lesser vampire
 ) Rod of Annulment
   Type: charm / rod ; tier 2

It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30.
 ) Rod of Recall (1/1)
   [Plot Item]
Type: charm / rod

It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
 ) Rod of Spydric Poison (3/3)
   Type: charm / rod

It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75.
   Dropped by Ungolë
 ) Transmogrification Chest
   [Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
 ) stralite torque of psychoportation [power 45]  (30 cooldown)
   Type: charm / torque ; tier 4

It can be used to teleport randomly (rad 45), placing all other charms into a 30 cooldown.
   Dropped by orc warrior
 ) tentacled elven-wood totem of cure poisons [power 3]  (20 cooldown)
   Type: charm / totem ; tier 4

When wielded/worn:
Talent cooldown: Invoke Tentacle (+5 turn)
Talent granted: +1 Invoke Tentacle 
It can be used to removes up to 3 poisons from the target, placing all other charms into a 20 cooldown.
 ) amber
   Type: gem / yellow ; tier 4

When wielded/worn:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%

   Dropped by ghoul

  [Last Messages]

Bojin's mind suffers 2 psi damage from the attack.
Ultimate gwelgoroth hits Bojin for 3 lightning damage.
Ultimate gwelgoroth hits thought-forged defender for 64 lightning damage.

Talent Synaptic Static is ready to use.
Bojin dismisses Ultimate gwelgoroth's damage!
Bojin's mind suffers 4 psi damage from the attack.
Ultimate gwelgoroth hits Bojin for 5 lightning damage.
Ultimate gwelgoroth hits thought-forged defender for 57 lightning damage.

The Hurricane around Bojin dissipates.
The psychic field around Bojin crumbles.

You pickup 2.30 gold pieces.

Resting starts...
Talent Rune: Shielding is ready to use.
The protective shield of Bojin disappears.
Talent Resonance Field is ready to use.
Talent Leaves Tide is ready to use.
Talent Resilience of the Dwarves is ready to use.
Rested for 81 turns (stop reason: all resources and life at maximum).

You hear a mechanism clicking.
You hear a door opening.
You hear a door opening.
You hear a door opening.
You hear a door opening.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained: 
  - Thought-Form: Defender
 If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Bojin deactivates Mental Tyranny.
Bojin activates Mental Tyranny.
Bojin deactivates Lucid Dreamer.
Bojin activates Lucid Dreamer.
Bojin deactivates Psiblades.
Bojin activates Psiblades.
Bojin deactivates Night Terror.
Bojin activates Night Terror.
Bojin deactivates Premonition.
Bojin activates Premonition.

MADNESS rocks

B4nk5y
Cornac
Posts: 35
Joined: Sat Dec 14, 2013 5:14 pm

Re: [1.0.4] Walk-through Guide for Dwarven Solipsist (Roguel

#3 Post by B4nk5y »

Just wanted to say "thank you" for posting this to the Wiki ...

I had been struggling to find useful info on how to play Solipsist, and I really wish that there were similarly comprehensive guides for some of the other classes! I found the annotations about the different types of sleep and their pros/cons especially helpful, as well as the reasoning behind item choices etc.

A question: is there some tool that gives you the level-by-level breakdown for your character, or did you track/record all of that by hand? Great job, either way!

Faeryan
Sher'Tul
Posts: 1308
Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

Re: [1.0.4] Walk-through Guide for Dwarven Solipsist (Roguel

#4 Post by Faeryan »

Solipsism and Mindstars not maxed yet and no AM? I need to read this guide. So far sounds interesting, especially since I just completed roguelike on Solipsing Adventurer myself.
Stronk is a potent combatant with a terrifying appearance.

Aleksey
Low Yeek
Posts: 6
Joined: Mon Feb 10, 2014 10:15 pm

Re: [1.0.4] Walk-through Guide for Dwarven Solipsist (Roguel

#5 Post by Aleksey »

Great guide!

Got my first win with this... and my first Giant Trash Can kill on the same day! Now, can this build take out Linaniil? Or should I just see how far I can get in the infinite dungeon?

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0.4] Walk-through Guide for Dwarven Solipsist (Roguel

#6 Post by jenx »

B4nk5y wrote:Just wanted to say "thank you" for posting this to the Wiki ...

I had been struggling to find useful info on how to play Solipsist, and I really wish that there were similarly comprehensive guides for some of the other classes! I found the annotations about the different types of sleep and their pros/cons especially helpful, as well as the reasoning behind item choices etc.

A question: is there some tool that gives you the level-by-level breakdown for your character, or did you track/record all of that by hand? Great job, either way!
Wow, comments after writing my guide months ago.

No tool just done by hand, and I'm happy it was useful.
MADNESS rocks

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0.4] Walk-through Guide for Dwarven Solipsist (Roguel

#7 Post by jenx »

Aleksey wrote:Great guide!

Got my first win with this... and my first Giant Trash Can kill on the same day! Now, can this build take out Linaniil? Or should I just see how far I can get in the infinite dungeon?
Thanks! I didn't try Linaniil. But as I normally kill Atamathon, shouldn't be too tricky.
MADNESS rocks

grobblewobble
Archmage
Posts: 336
Joined: Tue Jan 28, 2014 4:39 pm

Re: [1.0.4] Walk-through Guide for Dwarven Solipsist (Roguel

#8 Post by grobblewobble »

jenx wrote:Wow, comments after writing my guide months ago.
Haven't got much comments, except that it's been useful to me as well. Great guide.

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