Gravity interaction with Seal Fate? Multi-hits in general?
Posted: Mon Jan 22, 2018 6:11 pm
In bpat’s guide he notes that Gravity tree’s Gravity Locus gives double Seal Fate procs to many talents (presumably all the base temporal damage stuff that’s getting physical added to it), while jenx notes that Repulsion Wave and Gravity Spike can hit twice (presumably once on initial hit and once on bumping into someone else). This is another one of those iceberg tips that show a fundamental mechanic I don’t understand.
Questions:
- are both of these in fact double Seal Fate proc opportunities, and therefore presumably also double Disintegration procs?
- are they therefore separate attacks with a separate chance to be resisted/crit/trigger things that care about crits (PES, Scar-Scripted Flesh, etc)?
- is there a way to know, without going into code, when a talent applies an extra hit and when it just converts or increases some of the existing damage? Or is every conversion always a separate hit (which some part of my mind suggests from a dimly remembered Raze conversation)?
Thanks, all.
Questions:
- are both of these in fact double Seal Fate proc opportunities, and therefore presumably also double Disintegration procs?
- are they therefore separate attacks with a separate chance to be resisted/crit/trigger things that care about crits (PES, Scar-Scripted Flesh, etc)?
- is there a way to know, without going into code, when a talent applies an extra hit and when it just converts or increases some of the existing damage? Or is every conversion always a separate hit (which some part of my mind suggests from a dimly remembered Raze conversation)?
Thanks, all.