ToME: the Tales of Maj'Eyal

1.3 Temporal Warden Discussion
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Author:  Death From Above [ Thu Mar 19, 2015 6:58 am ]
Post subject:  1.3 Temporal Warden Discussion

A lot has been reworked or is completely new so there should probably be a thread about this.

I'm only at level 17 with one so far so nothing in depth for me. But I will point out one thing. If you use Contingency and have See The Threads as your emergency spell (which makes a lot of sense... three shots at an escape triggered automatically below X health? Yes please), Contingency using the spell does trigger the "only once per zone level" condition on See The Threads. So be aware of that.

Author:  Velorien [ Thu Mar 19, 2015 12:37 pm ]
Post subject:  Re: 1.3 Temporal Warden Discussion

Good tip, thanks.

I've been having a lot of success with a proc-focused TW. Between dual-wielding, Arrow Stitching, Blink Blade, Weapon Manifold and Warden's Call, it's not difficult to layer your target in half a dozen debuffs in one or two turns, and this works to counterbalance the TW's relative squishiness (on Nightmare, at least).

Shalore TWs work even better thanks to their numerous limited-duration instant talents. Grace of the Eternals + Haste + Time Shield, followed by Dimensional Step to trigger Out of Phase and get in position, then all extended by Timeless, is very pretty indeed. I'd like to add the two active Fate Weaving talents to that, since they're both limited-duration instants, but keep getting killed before I can unlock the category.

Author:  Scol [ Sat Mar 21, 2015 2:50 pm ]
Post subject:  Re: 1.3 Temporal Warden Discussion

Shantiz the Stormblade is amazing for Temporal Warden. Once you get Warden's Call you'll ranged attack will summon melee temporal warden attacking with shantiz destroying your arrows and dealing nice AoE damage, and when you use melee attack it will summon ranged temporal warden and instantly destroy his arrow for nice AoE damage. When I was lvl 22 Shantiz AoE explosions were doing over half of my total damage, now at level 36 it's around 1/3 of total damage. Keep in mind that when you're melee temporal warden summon destroys your arrow, y?o?u? ?w?i?l?l? ?n?o?t? ?r?e?c?e?i?v?e? ?a?n?y? ?d?a?m?a?g?e? [EDIT:Nvm, you take full damage] but you'll get dazed (you won't get dazed if you use melee attack and summon ranged warden though). It gets crazy when you use Time Stop, unleash as many ranged attacks from 3-5 range at enemy as you can, and then blink closer to your target to shoot him one more time summoning melee warden detonating all those arrows.

Here's my character for anyone intrested: ... 0b3b65e56c (insane roguelike with few addons).

Author:  Skyknight [ Sun Mar 22, 2015 1:47 am ]
Post subject:  Re: 1.3 Temporal Warden Discussion

Regarding alleged squishiness, does anyone else add STR for the purpose of wearing mail? I've just realized it's a holdover habit from when Strength of Purpose increased STR, meaning the only real investment needed was the one point in Armour Training. Especially with my halfling temporal wardens, though, getting STR to 48 (for voratun mail) is going to be quite the investment, so I want to be sure it's worth the candle.

Author:  edge2054 [ Sun Mar 22, 2015 1:53 pm ]
Post subject:  Re: 1.3 Temporal Warden Discussion

You'll get physical power from it too.

Author:  wampa_stompa__ [ Mon Mar 23, 2015 5:51 am ]
Post subject:  Re: 1.3 Temporal Warden Discussion

I feel like cunning is a better investment, but I haven't compared them or anything. I just think having a bunch of more crit might pay off better. On the other hand, managing an inventory without any strength gets annoying fast. I am planning to do cun on my Nightmare TW, but I don't think it's a settled issue. Willpower...seems less important, because I feel like TWs are at a lower risk of causing anamolies. They don't need to crank their spellpower with Paradox and can keep the level lower, even accounting for buffs. I mean, you can get draconic will out of it, but not sure that's worth giving up a different stat.

Author:  Pile_O_Gunz [ Mon Mar 30, 2015 12:58 am ]
Post subject:  Re: 1.3 Temporal Warden Discussion

Watch out for the Weirdling Beast. Was doing well with my warden till I encountered it at at lvl 17 he's basically a hard counter to my warden. Spam froze me causing my dogs to attack me, stops the teleport working, stopped my warp mines working, stopped my spacial tether working. My basic arrow attacks didn't have the power to out damage his self heal.

Was a piece of cake with my summoner, a death sentence with this guy ;(

Author:  wampa_stompa__ [ Mon Mar 30, 2015 4:37 am ]
Post subject:  Re: 1.3 Temporal Warden Discussion

I didn't have a problem with the Beast on Nightmare. Part of it is probably luck about hound targeting. Did you have Hound Blink?

Author:  lord_khaine [ Thu Apr 02, 2015 10:40 am ]
Post subject:  Re: 1.3 Temporal Warden Discussion

Can anyone tell me why the system keep switching me back to my bow when im attacking in melee?

Im wearing my blades and about to stab some spider, but for some reason it keep switching back to the bow just before i attack.

Author:  twas Brillig [ Thu Apr 02, 2015 7:11 pm ]
Post subject:  Re: 1.3 Temporal Warden Discussion

Using the shoot talent will switch you to your bow. Wardens start with shoot bound to left click. Personally I prefer having shoot on an easy-to-reach key and not left-click, since I don't like misclicking or dealing with diagonal monsters.

Author:  lord_khaine [ Fri Apr 03, 2015 4:32 pm ]
Post subject:  Re: 1.3 Temporal Warden Discussion

Alright thanks for the help, guess i need to try and take a closer look at how the keybinding works, but nice to at least get that point of annoyance sorted out.

Author:  SmallTownGuy [ Mon Mar 07, 2016 8:50 pm ]
Post subject:  Re: 1.3 Temporal Warden Discussion

Left-click defaults to Shoot (and will auto-switch to your bow to do so). But the numpad keys default to melee Attack (and will auto-switch to your dual weapons to do so). It works pretty well if you have a full-size keyboard.

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