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Paradox Mage: Minotaur slayer
http://forums.te4.org/viewtopic.php?f=59&t=35999
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Author:  coconutbowl [ Sat Dec 29, 2012 2:49 pm ]
Post subject:  Paradox Mage: Minotaur slayer

It took me a day to figure this out, maybe it will help someone. Other builds focusing on age manipulation or matter were totally a joke (as in the minotaur beat the crap out of it). This build killed him (in sweet vengeance) without a scratch. I had been doing the maze right after all the low level dungeons and so never knew how good or how bad my build was until meeting the minotaur. This was around 13-14 level.

Gravity
1,1
Speed
1,1,1,1
Time Travel
4,5,5,0
Energy
1,1,3,1
Spacetime
2,1,4,0

Time skipping him and locking out his healing abilities, as well as keeping him in one little area of the battlefield with wormhole and gravity, eventually allowed me to echoes him significantly. I also used redux to double slow. The second point in dimensional step is so I can cross the slow field when enemies reach one side. I had one close call at the end where he killed one of my afterimages from haste (shortly after confusing), then blinded me. The coup de grace was a repulsion blast while blinded. So, so, satisfying.

Anyways, this is by far the strongest paradox mage build I've had (at these levels). The key is time travel, obviously. Since then I've added temporal reprieve 5/5 (amaaaaaazing) and spacetime mastery (for endless time skips).

Author:  donkatsu [ Sat Dec 29, 2012 11:56 pm ]
Post subject:  Re: Paradox Mage: Minotaur slayer

The minotaur has no way of quickly getting into melee range. You could have killed it with nothing but 1/5 Dimensional Step, 1/5 Dust to Dust, a mental wild infusion to cure its Warshout, and maybe 1/5 Body Reversion or a physical wild infusion to cure its sun/insidious poison infusion. No fancy tricks necessary. Just keep shooting it and walking/stepping away from it.

Age manipulation and/or matter builds can easily kill it without a scratch.

Author:  coconutbowl [ Sun Dec 30, 2012 5:17 pm ]
Post subject:  Re: Paradox Mage: Minotaur slayer

Hi, maybe you haven't been down there recently with a paradox mage. Or maybe you're talking about different level range. A 1/5 dust to dust stands no chance. The minotaur can easily heal itself for 3-4 times that damage. Trust me I tried about 50 times on exploration mode with matter, hehe.

That was the biggest challenge, damaging him fast enough and in a way that didn't rocket paradox. Having the lockdown from time skip while I could static history my paradox got around that. Then all I needed was huge burst damage from echoes from the past.

Author:  supermini [ Sun Dec 30, 2012 6:44 pm ]
Post subject:  Re: Paradox Mage: Minotaur slayer

You hardly need a specific build to kill t2 bosses. Just go somewhere else and come back in 3 levels.

Author:  coconutbowl [ Sun Dec 30, 2012 8:11 pm ]
Post subject:  Re: Paradox Mage: Minotaur slayer

Agreed, but as i said after getting slammed so many times I started to wonder if it was even possible at that level with paradox mage.

Author:  supermini [ Sun Dec 30, 2012 9:41 pm ]
Post subject:  Re: Paradox Mage: Minotaur slayer

coconutbowl wrote:
Agreed, but as i said after getting slammed so many times I started to wonder if it was even possible at that level with paradox mage.


Inscriptions on bosses are generally random. Every boss that spawns with a regen/heal is going to be trickier than normal.

Author:  donkatsu [ Mon Dec 31, 2012 5:29 am ]
Post subject:  Re: Paradox Mage: Minotaur slayer

I generated a couple of dozen Minotaurs of the Labyrinth to check. The best one had a regen infusion that healed for 221 on a cooldown of 23 turns. That's 9.6 hp/turn, over time.

A level 1 Paradox Mage with only starting gear and nothing else, with only 1/5 Dust to Dust, does about 45 damage, on a cooldown of 3 turns. That's 15 damage/turn, over time, meaning even a naked level 1 Paradox Mage with only one class point invested can outdamage the Minotaur's healing. Needless to say, a level 10 or so Paradox Mage is going to outdamage it like crazy, with zero effort, as long as you put some points in a damage spell-- ANY damage spell. Your build really does not matter at that point.

Author:  coconutbowl [ Mon Dec 31, 2012 8:49 am ]
Post subject:  Re: Paradox Mage: Minotaur slayer

*shrug* I tried many times with matter maxed, as much I could at level 13. Paradox was the problem. Guess I just suck and don't know what I'm talking about.

Author:  emblempride [ Mon Dec 31, 2012 9:35 pm ]
Post subject:  Re: Paradox Mage: Minotaur slayer

Repulsion Blast for knockback, but all you really need is Turn Back the Clock 4/5 and Dust to Dust 5/5 (which should be mandatory for any Paradox Mage). 1 or 2 points in Celerity is great, Temporal Fugue or Dimensional Step are there in case the Minotaur manages some how to reach you. As a Shaloren, took out the Minotaur in 4 turns and took no damage at level 14. No offense, but he's really one of the game's easier bosses, and a PM especially shouldn't really have trouble. PM in general is a really easy class to use, you just have to remember to use Static History after and before nearly every combat situation (level 1 is still good for level 14-15 and, assuming you're maxing Mag, can reduce Paradox by at least 60-70).

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