Melee loadouts for a Warden

Builds, theorycraft, ... for all chronomancers classes

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BobDinosaur
Yeek
Posts: 10
Joined: Sun Nov 04, 2012 3:21 pm

Melee loadouts for a Warden

#1 Post by BobDinosaur »

Paired daggers? Medium and dagger? What do you think works best?

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Melee loadouts for a Warden

#2 Post by Frumple »

Tends to depend on kit I come across, for me. I normally go 1-hander/dagger, hope I come across spellblade and maybe lifedrinker or whatever that is. S'also slightly better on the ego multiplier front. Paired dagger's a bit easier on your generics if you're intending to max the damage boostin' stuff, though, and'll still hurt plenty bad.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Melee loadouts for a Warden

#3 Post by edge2054 »

I always wanted to do a two-handed build. Considering the amount of strength a TW can stack I thought the raw damage could get pretty high considering two-handed weapons have great damage modifiers.

Now with that magic weapon modifier prodigy you could also stack magic of course and toss that on too.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Melee loadouts for a Warden

#4 Post by Sradac »

I once did a two-handed warden adventuer. TW talents except I swapped out the duel wield ones with 2handed, and dropped the Archery ones for Berserker trees for extra badassness.

Worked pretty good.

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