ToME: the Tales of Maj'Eyal

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PostPosted: Fri Dec 27, 2013 6:54 pm 
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Archmage

Joined: Thu Dec 12, 2013 7:28 pm
Posts: 393
As the title says, I want to get people's thoughts on the new Doomed tree. Is it worth it? I've gotten one Doomed past level 10, and he died last night. I personally put my level 10 cat point into Shadows for 4th shadow, as that one extra is quite significant when they can all teleport, heal, resurrect, and sling fire and lightning at your foes. Since the tree synergizes with shadows, it makes more sense to me to buff the Shadows as much as I can before investing in the various synergies offered by the One with Shadows tree.

I could see the value in using the level 20 cat point to unlock that, but since antimagic is so strong on Doomed, I can't help but feel that Fungus is a better investment at that point.

What do you think?

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PostPosted: Fri Dec 27, 2013 7:56 pm 
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Archmage

Joined: Sun Jan 16, 2011 7:25 pm
Posts: 321
I hate it because you have to use shadows to use its abilities, and I hate shadows. My hatred of shadows fuels my other abilities.


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PostPosted: Fri Dec 27, 2013 8:40 pm 
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Spiderkin

Joined: Mon Oct 09, 2006 7:47 pm
Posts: 570
Presently level 27.
Some features of the tree are good, especially Shadow Sense that lets you see what you shadows see. Perfect for safely scouting. Just let the shadows explore the surrounding and you get for free the map and the positions of the big nasty foes.
Shadow Empathy is good, as it give you a great resist all, but the first time I used it, it was fatal to my shadows, and could have been fatal to my char too. I use it rarely.
I mostly use Shadow Transposition as a detrimental status remover. Saved me from difficult situations a couple of times.
I did not invest a single point in Shadow Decoy. Seems to be great, but a 40 hate sustain is too much. If I find some items to boost my hate, I may change my mind.
On the average, the tree is interesting, but certainly not a priority. I invested a cat point in it at level 10 to test it, but next time I will not.


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PostPosted: Fri Mar 28, 2014 8:53 pm 
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Uruivellas

Joined: Fri Apr 15, 2011 6:58 am
Posts: 725
Location: GMT+1
Currently running it on a shadow-specialized Ghoul (http://te4.org/characters/4384/tome/b30ebc65-c195-4fbb-9178-f77da9b16540). At the moment (level 33) I've put in 1/1/3/1, and I'm liking it quite a lot.

Shadow Senses is very nice with one point - you can even target stuff your shadows see with Dark Whispers and Agony, although I've made a bug report on that, so it'll probably change. Still a useful talent. More points for higher sight range wouldn't hurt per se, but other things are more important.

The second talent looks decent, but is probably best for somebody with lower health than a Ghoul. The problem is that when you're low on health you're probably low on shadows too. Haven't used it much.

Shadow Transposition is awesome, especially for an undead. I've used it a lot to clear diseases or stuns (between ghoul barf and this talent, I haven't bothered to keep stun res at 100%). 3 points because two clears are safer in case there's a junk debuff together with the nasty one, and range 11 makes it very likely that there's a handy shadow in range. 2 points would be shaving it a bit close, but should be enough to be useful if you're feeling strapped for points. The teleport is nice, but I'd keep it for emergencies - you don't want it on cooldown when you need to clear something nasty.

Haven't used the fourth talent either, although I think it's worth putting a point into. The sustain cost doesn't matter much when you're low on hate anyway, so I think it's now a bad thing to put up before using stairs or traveling the wilderness and turn off if the fight is shaping up well. Maybe the design could be changed to have the cost decrease with talent points, to make it less of a one-point wonder.

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