Help planning a Summoner - NM roguelike

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Meredoth
Yeek
Posts: 12
Joined: Fri Oct 16, 2015 1:07 pm

Help planning a Summoner - NM roguelike

#1 Post by Meredoth »

Hey all!

Just started a summoner and was wondering how useful would be to have crafty hands on him. Of course I would need to find the escort for it. Maybe I could go something like 60% stun res, and two gems that give +10% damage (which would apply to the summons, right?).

Other option would get Conditioning from the escort and go Vitality and Unflinching Resolve both 5/5. Not sure about the prodigy though. None seems really game changing. Maybe Draconic Body... Is Blighted Summoning really good?

Thanks!

Radon26
Sher'Tul
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Joined: Mon Jun 23, 2014 11:50 am

Re: Help planning a Summoner - NM roguelike

#2 Post by Radon26 »

since your summons will inherit all magic you have, i would say it CAN be viable, through, i do not know the balance for it.
... i have it written somewhere...
here!
-melee
war hound: curse of deffencelesness
jelly: vimsense
Minotaur: life tap
Golem: bone spear
-range
ritch: drain
hydra: bloodspray
Rimebark: poison storm
firedrake: Dark fire
-utility
Turtle: curse of impotence
spider: corrosive worm

i don't trust internet connection and browsers so i write things down on my own.
these are the spells, you will get by picking blighted summoning.
although, you wont get to aim all of them.

combined with "grand enterance" it gives you quite the variety of effects.
it would kind of make you like a wizard, who also summons things every time he casts...
it may actually be quite strong...

when i play summoner, i just stack everything on my drakes, and then walk around with a big pack, but i have yet to use him on nm... or normal really.

Faeryan
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Re: Help planning a Summoner - NM roguelike

#3 Post by Faeryan »

Just to clarify a bit. Grand Arrival won't give YOU any spells, but your summons get them.

Magic based Summoner is good with Blighted Summoning. For a more defense oriented puppet master you could consider Antimagic mindstar wielder. You'd get hefty amounts of summons due to awfully high Cunning you can reach with mindstars if you get the mastery, which is recommended for any mindstars user.

Through the Crowd is okayish defensive prodigy for those Summoners. Of course you'd be locked out of gem stuff IF you go AM.
Stronk is a potent combatant with a terrifying appearance.

Meredoth
Yeek
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Re: Help planning a Summoner - NM roguelike

#4 Post by Meredoth »

Don't get why using mindstar mastery as a summoner. Could you explain it please? :)

Does Blighted Summoning is a big improvement worth getting? Would have to abandon Constitution to pump Magic.

Radon26
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Re: Help planning a Summoner - NM roguelike

#5 Post by Radon26 »

as a dragon summoner with around 100-110 cun, maxed grand arrival, maxed duration, minimised CD... i was able to maintain 3 fire dragons at almost all the time, and all of their hatchlings.
in fact, because hatchlings are sumoned regardless of your current "supply", you can go above it.

i do not remember if i had MS amstery... probably yes.

Meredoth
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Re: Help planning a Summoner - NM roguelike

#6 Post by Meredoth »

The idea behind mindstar mastery is psiblades, to make the mindstars give almost double the bonuses of Cunning and Willpower?

Faeryan
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Location: Finland

Re: Help planning a Summoner - NM roguelike

#7 Post by Faeryan »

Meredoth wrote:The idea behind mindstar mastery is psiblades, to make the mindstars give almost double the bonuses of Cunning and Willpower?
Exactly so. Few high end yellow mindstars give nice bonuses even without the skill and with the skill absolutely horrendous ones.
Mindstar Mastery tree also gives nice damage evasion, healing and slowing skills for emergency situations. High Wil and Cun from Mindstars not only support Summoners but Antimagic and Fungus trees as well.
Stronk is a potent combatant with a terrifying appearance.

Radon26
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Re: Help planning a Summoner - NM roguelike

#8 Post by Radon26 »

oh yeah, if you have fungus you can probably keep your equi low, with nature's balance, natures touch, and regen infusion.
possibly also healing light or providence if you picked it up from an escort, and if i remember correctly, leave tide increase allies defence.

cksiu
Cornac
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Joined: Fri Dec 12, 2014 2:42 am

Re: Help planning a Summoner - NM roguelike

#9 Post by cksiu »

I haven't played summoner in a long time, but you don't need to have fungus to regenerate equilibrium, the easiest way to get equilibrium back is by summoning a jelly and psiblading it yourself. That is if I am still up to date with mechanics...

Also, if you are considering crafty hands and other arcane stuff, cauterize is a good prodigy.

Radon26
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Re: Help planning a Summoner - NM roguelike

#10 Post by Radon26 »

you can do that... but you will most likely be using the heals anyway, so that might be more than enough to eliminate the need for jelies.
it might.

if not, enemies will do the attacking for you.

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