Golem has more than 10 different abilities. With some of them having quite a short cooldowns, like the lazers. The state when -all- of them are on cooldown may happen, but not quite soon after the start of the fight. And I've seen it hitting with the staff at turn 2 or 3 of the fight quite often.
The test was always performed after waiting 50 turns before initiating the next fight, so I am sure all golem abilities were off cd at the start.
Also, I have only 4 abilities having big weights (50), other abilities have 1. I expected that those 4 abilities are going to be used first, maybe with a rare mix of other abilities until all of those 4 are on cd. This is not what happens.
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