Hi kalorful ^^
Firstly, good choice of class. Berserker no. 1~
Not gonna lie, I play a lot of Berserker. I have found over 10+ zerker wins (including nightmare) and playing on insane (lvl 50 stuck in prides -_-) that each game can vary completely depending on a multitude of factors. For example difficulty, race selection, what items you have so far, how you feel like playing, etc!
If you have stone alchemy (which is awesome, by the way, worth not going AM if you get the alch escort) then you should get crafty hands. You just really should. it's adds 200% more value to the 6 generics AND CATEGORY PT you had to pump to get imbue item to t5. That, depending on gem choice, can equate to an extra 10% spell/mental/phys crit and 20% all damage (2 fire opals). Orr if you're lucky, an artifact gem like Goedalath Rock which is just insanely good. Superpower can be good if you're AM, yes. Steamroller can be good if you're not rocking movement infusions (maybe you're undead!). Giant Leap is really good in my opinion, it's like an extra rush that does big aoe damage, that can double as an escape, also you can jump over stuff or out of summoning surrounds. Draconic will is awesome if you kinda know what each type of enemy is going to cast on you, especially on the higher difficulties. Also it works really well if you balance it with unstoppable. Other similar ones like unbreakable will and spine of the world are good if you're really lacking in those immunities. For zerkers I'd advise against draconic body, unstoppable negates the heal completely! I guess it's still ok to help prevent getting 1shot, but generally your hp pool will be high enough to prevent that. Irresistable sun is nice but is better if there's a lot of enemies around, which generally you'd be trying to avoid in favor of fighting them 1by1 in a corridor. Some people like it, but I am really not a fan of carry the world... you can EASILY get -fatigue on items, and even without that, your stam shouldn't be an issue by prodigy time unless you're not managing it properly. 40 str is great, sure, but that'd be it. The carry capacity won't do anything for your chances of victory (unless you're some crazy swift hands user that has 1000 items). Speaking of swift hands- if you have the patience for it, and have the right items, you will most likely win the game. BUT I find it boring to play that way. Maybe some people enjoy it though. One that's pretty cool (and quite underrated) is eye of the tiger: if you have a lot of crit, it can be really useful, especially in longer fights like the end bosses.
TL:DR- I don't think I have ever had the same 2 prodigies in all my playthroughs. Like I said, it depends on what other choices you've made, what you feel like, and what style of play you want.
That being said, I do prefer some over others. My favorites on the zerker are giant leap, draconic will, steamroller (for normal mode only; on nightmare+, lategame enemies usually don't die in the turns required to refresh the rush), crafty hands (if you picked up stone alch) and legacy of naloren (better if AM because of less weapon choice, also, MUCH better if you had a warrior escort and managed to get exotic mastery, 10/10 is awesome).
Good luck!
_________________ tomisgo
|