[v1.7.0+] Less Weird

A place to post your add ons and ideas for them

Moderator: Moderator

Post Reply
Message
Author
Zizzo
Sher'Tul Godslayer
Posts: 2523
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

[v1.7.0+] Less Weird

#1 Post by Zizzo »

I've been sitting on this one for a long time, hoping to figure out a less hacky way of implementing it — and then DarkGod dropped one in my lap with the 1.7 engine's dispel infrastructure. :wink: The result is my new Less Weird addon, which transforms the confrontation with the Weirdling Beast from a Sisyphean nightmarish slog to an actually manageable fight. The new item you'll need will be on level 3 of Nur, just before you dive in. You're welcome. :twisted:

[And no, this one is obviously not going into ZOmnibus. :mrgreen: ]

[Implementation notes:]

Code: Select all

Hooks:
  ToME:load [to load our data files and modify Taint: Devourer talents]
  Entity:loadList [to load quest object definition]
  Quest:setStatus [to clean up once the Weirdling Beast is killed]
  Zone:create [to place our quest object on Nur 3]
"Blessed are the yeeks, for they shall inherit Arda..."

Post Reply