[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4752: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4754: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4755: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4756: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
ToME: the Tales of Maj'Eyal • View topic - Fallen Meditant - a Cursed/Wilder Monk Class

ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Fri Apr 16, 2021 8:59 pm

All times are UTC




Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Tue May 12, 2020 12:24 am 
Offline
Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 757
I'M BACK.
Will it stay that way? (Dark)god only knows.

locked_desc = "One must climb before they fall; fight the fight and heed the call. Seek the dragon's blood and skill to find and embrace nature's will."
(Unlock Wyrmics, Summoners, or Stone Wardens to unlock the Fallen Meditant)

Today, I bring you the Fallen Meditant, a class I had planned out before I left but wasn't excited enough to finish, and suddenly felt a burning desire to complete. Their primary themes are:
-The interplay of disciplined unarmed combat and hateful savagery
-Hitting a whole buncha times (I had to special-case their flagship talent to not proc flexible combat)
-Punching you from multiple tiles away

Check out the addon

As a Fallen Meditant, you have access to the following talent trees.

Base Game Class Trees
-Wild-Gift/Cold Drake*
-Wild-Gift/Mucus*
-Cursed/Gloom*
-Cunning/Poisons
-Technique/Bloodthirst (High Level, Unlockable)

Base Game Generic Trees
-Wild-Gift/Call*
-Technique/Combat Training
-Technique/Mobility
(Access to Cursed/Cursed Aura)

New Class Trees
-Wild-Gift/Discipline
-Cursed/Fury
-Wild-Gift/Focus (High Level, Unlockable)
-Cursed/Ferality (High Level, Unlockable)

New Generic Tree
Wild-Gift/Frozen Fist

*These talent trees have their prerequisites altered to use the best of your Cunning and Willpower.

For full talent descriptions, please see , although it'll take me a while after posting this to have it working!

Patch Notes
Initial Release (1,0,0)
-Released

1.0.1
-Meditant Dash, shattering strike, peak condition, predation tooltips improved.
-The "breath" on Venomous Fist now scales with Deadly Reach. Talent icon now has a green droplet cause it looked wrong without one.
-Fixed mindrot prereq, frozen colossus prereq, Hunger prereq...
-Call of the wild tree now uses cun/will prereq too
-Early game peak condition effects duration reduction buff.
-changed Deadly Reach scaling to not be so weird
-Removed nature dam from Forest of Blood - they get it from Poisons - and buffed Bleed damage.
-Halved cold resist from way of the mountain.
-Removed mindpower from meditant soul - they get it from Gloom. (This is gonna be a pattern)
-Removed physpower from Hunger - they're Str primary and get empty hand.
-Hate gain removed from Fractured Blow - they get it from Gloom. How obvious is it that I did all my testing without Gloom and Mucus and Poisons active?
-Wait why did predation have an Equi cost oops
-Swapped the effects of Avalanche and Bramblecrush. (And thus their damage types)
-Then swapped positions of Bramblecrush and Fractured Blow, giving you a lvl 1 stun.
-Fixed a transgression bug resulting in four 50% damage attacks instead of 33% damage attacks.
-EVENTUALLY fixed a tooltip bug in Fractured Blow. (I'd misplaced some ( ) so the result was 1.5 instead of the expected 30-50.)
-Clarified inability to heavy armor/weapons in cat. descriptions and first relevant talent of each new category.
-Reduced Equi costs across the board since willpower is like your fourth, fifth stat priority.
-Clarity in Blood no longer procs on talents you don't know, such as those from glove on-hits.
-Speaking of glove on hits, gloves that proc'd Disarm, Cripple, or Stone Touch were feeling very sad if you were out of range when you used them. We now apply Deadly Reach to these talents. Reproach isnt changed because more range means more targets means less damage, and Dominate isn't changed because it works at range, just not well.
-We get an even worse problem with adventurers with Double Strike, so that gets it too. If I ever fix up celestialoddities, dawn's aura will too.
-All damage you do during transgression, except the attacks themselves, does half damage.
-...after realising that Flexible Combat does 100% damage per hit, I sorrowfully removed its synergy with seven-handed strike. It can now only proc once per talent. Well, it might be able to proc per target on things that hit multiple foes? whatever.
-Fixed cursed aura?
-Nerfed literally every weapon damage function

Future Notes
-


Last edited by astralInferno on Thu May 14, 2020 3:15 am, edited 11 times in total.

Top
 Profile  
 
PostPosted: Tue May 12, 2020 2:21 am 
Offline
Thalore

Joined: Mon Jul 30, 2018 8:41 pm
Posts: 139
Way of the Mountain gives too much cold resistance for a silly flavor stat.
Meditant Soul looks like it does way too much mindpower.
Frozen Colossus has no stat/level requirements.
Frozen Colossus refers to Ancestral Healing - what is that? Not a Meditant or base game talent.
Frozen Colossus scales cooldown with levels as well, and that doesn't seem great for a generic. I'd either leave it at 10, or set it to 5.
Peak Condition does too much and too little. 5% off detrimental effects is nothing, and needs to start higher with a single point to be meaningful. But then the talent also does cold damage, knockback and potentially clears an effect. It would be more coherent without the cold push, and maybe if it took duration off of negative effects you have instead of simply clearing one, so it synergizes with itself. Also why is it weapon speed when it doesn't make a weapon attack?

Transgression is insane and probably unbalanceable. You would be better off making it 2 attacks all the time, and raising the damage with levels, rather than going up to 4.
Hunger has level 10 requirements, not level 14. It probably doesn't need to give physical power - sensing enemies is enough for a talent, look at Cursed. And you already have a physical power source in their unarmed gains and in Bloodthirst.
Bloodthirst's hate gain should probably be in a basic tree somehow since it's resource management. Or just not exists, because either Fractured Blow is enough and this gives you too much, or Fractured Blow is not enough and this becomes mandatory.
Predation is a nice talent. Love the description. Doesn't say how the execute damage scales though.

Discipline's talents are fun and useful.
The stun should maybe come at a lower level, even level 1.
Seven Hand Strike seems like it may as well say 'all enemies within range 2 die'. :wink: 11 Attacks, however weak they might be, is too many.

Fractured Blow has a broken description somehow. 1% damage?
You don't need a nature on-hit in Forest of Blood; you already have the entire Poisons tree.

Class seems like it really wants antimagic / fungus, but I'm a doomelf so w/e


Top
 Profile  
 
PostPosted: Tue May 12, 2020 7:20 am 
Offline
Wyrmic

Joined: Mon Feb 13, 2017 4:43 pm
Posts: 265
Brief feedback from initial testing:
- Forest of Bloods on-hit just feels bad. I get that you can't give significant amounts, due to the massive number of attacks, but 15 nature damage at tl5 with 100 mind power is... very underwhelming. The same applies to the life gained from Tranquility.
- If you have gloves of war-making (chance to use Cripple on hit), the Cripple proc will not make an attack if you are not in melee range.
- Nowhere in the class descriptions does it say you can't use heavy armor.
- Glove on-hit talents can trigger Clarity in Blood.
- If you are on an adventurer and learn Double Strike along with Deadly Reach, attacking an enemy outside of melee just causes... nothing to happen. If you know Transgression, that attack will be made if it is not on cooldown, but otherwise, you just stand there awkwardly wobbling. No attack will be made and no time will pass.
- Transgression will trigger on your basic attack even if you are holding a weapon.

_________________
Breaking Projection since 1.5


Top
 Profile  
 
PostPosted: Wed May 13, 2020 6:41 am 
Offline
Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 757


Top
 Profile  
 
PostPosted: Thu May 14, 2020 3:16 am 
Offline
Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 757
Patch!

1.0.1
-Meditant Dash, shattering strike, peak condition, predation tooltips improved.
-The "breath" on Venomous Fist now scales with Deadly Reach. Talent icon now has a green droplet cause it looked wrong without one.
-Fixed mindrot prereq, frozen colossus prereq, Hunger prereq...
-Call of the wild tree now uses cun/will prereq too
-Early game peak condition effects duration reduction buff.
-changed Deadly Reach scaling to not be so weird
-Removed nature dam from Forest of Blood - they get it from Poisons - and buffed Bleed damage.
-Halved cold resist from way of the mountain.
-Removed mindpower from meditant soul - they get it from Gloom. (This is gonna be a pattern)
-Removed physpower from Hunger - they're Str primary and get empty hand.
-Hate gain removed from Fractured Blow - they get it from Gloom. How obvious is it that I did all my testing without Gloom and Mucus and Poisons active?
-Wait why did predation have an Equi cost oops
-Swapped the effects of Avalanche and Bramblecrush. (And thus their damage types)
-Then swapped positions of Bramblecrush and Fractured Blow, giving you a lvl 1 stun.
-Fixed a transgression bug resulting in four 50% damage attacks instead of 33% damage attacks.
-EVENTUALLY fixed a tooltip bug in Fractured Blow. (I'd misplaced some ( ) so the result was 1.5 instead of the expected 30-50.)
-Clarified inability to heavy armor/weapons in cat. descriptions and first relevant talent of each new category.
-Reduced Equi costs across the board since willpower is like your fourth, fifth stat priority.
-Clarity in Blood no longer procs on talents you don't know, such as those from glove on-hits.
-Speaking of glove on hits, gloves that proc'd Disarm, Cripple, or Stone Touch were feeling very sad if you were out of range when you used them. We now apply Deadly Reach to these talents. Reproach isnt changed because more range means more targets means less damage, and Dominate isn't changed because it works at range, just not well.
-We get an even worse problem with adventurers with Double Strike, so that gets it too. If I ever fix up celestialoddities, dawn's aura will too.
-All damage you do during transgression, except the attacks themselves, does half damage.
-...after realising that Flexible Combat does 100% damage per hit, I sorrowfully removed its synergy with seven-handed strike. It can now only proc once per talent. Well, it might be able to proc per target on things that hit multiple foes? whatever.
-Fixed cursed aura?
-Nerfed literally every weapon damage function


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group