ToME: the Tales of Maj'Eyal

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PostPosted: Thu Apr 09, 2020 11:37 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1857
Location: A shallow water area south of Bree
So every Alchemist's least favorite change in 1.6.0 was that golems no longer push past non-hostile NPCs. No one could ever figure out why it was changed, and there was nothing in the release notes. Well, turns out that's because it's a bug. Until the bug can be fixed in a future version, I'm releasing a Golem Can Pass addon to patch over it. We Apologize for the Convenience.™ :wink:

[Technical notes:]
Code:
Superload:
  mod.class.interface.ActorAI:
    canBumpDisplace() [overloaded, to fix bug]

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