[1.7.0] Raider v1.0.6
Posted: Mon Oct 07, 2019 1:40 am
https://te4.org/games/addons/tome/root_classes
Back from the dead, a year and a half later, with style.
Updated for 2021 with three new talent categories, a huge overhaul to their sound and particle effects, and new and updated balance.
Adds in the Raider as a new Tinker Subclass.
General Overview
The Raider is a Tinker that mixes ranged and melee combat. They do best with, but don't require, a melee weapon in one hand and a steamgun in the other, although many of their talents are spell-like and are weapon agnostic. Ideally they can be built as a bump attacker with their bump replacing attack, or slightly more tactically by exploiting the black powder cloud mechanic. The class introduces two key mechanics, Roaring Powder and Black Powder Clouds. While you sustain Raider's Stance (a Striker's Stance-like dummy talent), you'll automatically replace some of your steamgun shots at close range with shotgun blasts. Black Powder Clouds are dispersed by several talents and linger for several turns. Hitting a tile that has a cloud on it with one of several fire damaging talents will detonate it, dealing damage in a ball around it and detonating further clouds. Be careful, however, as explosions are indiscriminate! Strike a careful range to catch your enemies in your deadly munitions without taking too much damage yourself.
Also has a heavy pirate theme, probably at the expense of quality design. Yar har.
Generic Trees
Technique/Combat training
Technique/Mobility
Cunning/Rolling deck (new)
Cunning/Survival (locked)
Steamtech/Chemistry
Steamtech/Physics (locked)
Steamtech/Blacksmight (locked)
Class Trees
Cunning/Dirty fighting
Technique/Seaward Charge (new)
Technique/Raider's blade (new)
Steamtech/Handcannon (new)
Steamtech/Black powder (new)
Steamtech/Crewmates (new)
Steamtech/Powder trance (new, locked)
Steamtech/Barrage (new, locked)
Steamtech/Boarding Party (new, locked)
New Generic Trees
Cunning/Rolling deck
1)Sea Legs
Whenever your effective movement speed is reduced below 100%, you get a movement speed bonus proportional to the amount you're below 100%.
2)Swill Grog
Eat some citrus, healing yourself and dispelling physical and mental ailments over several turns.
3)Dread Reputation
Whenever you make a steam or physical crit, you attempt to confuse all nearby enemies.
4)Legendary Greed
Consume a percentage of your current gold and turn it into a shield.
Passively increases gold gained.
New Class Trees
Technique/Seaward Charge
1) Charrrrge!
Rush to the target spot. If targeting a creature, strike them with your sword. If targeting an empty spot, shoot the nearest foe.
2) X Marks the Spot
Periodically mark a tile within range while in combat. Reaching this tile grants a boost to your attack and steam speed for several turns.
3) Storm Voyage
Foes that damage you are marked, granting you vision of them. Movement towards marked foes refunds energy.
4) Pirate's Wrath
A long cooldown buff that grants critical hit multiplier.
Technique/Raider's blade
1) Steel and Shot
Strike once with the mainhand weapon, then fire a shot at that enemy with the steamgun.
Puts you into Raider's Stance automatically, and will replace your default attack once there (like Brawler's Double Strike).
2) Grog-soaked Blade
Deals increased damage as fire, and gives a lingering fire damage on hit buff.
Can ignite powder clouds.
3) Boarding Sweep
Strikes in a melee-range cone. If your blade is lit by Grog-soaked Blade, strikes an additional tile beyond for additional fire damage, scaling with Grog-soaked Blade's buff.
Can ignite powder clouds when lit.
4) Toss Overboard
A single target strike that knocks the target back like a bowling ball, dealing physical damage to those in their path.
Steamtech/Hand cannon
1) Roaring Powder
While you sustain Raider's Stance, your short range (half your steamgun range or less) shots have a chance to become conical blasts.
Also acts as Steamgun Mastery.
2) Collateral Damage
Unleash a high-powered conical blast from your steamgun. If you're sustaining Raider's Stance, convert all your shots for the next few turns into Roaring Powder blasts.
3) Shockwave Round
Fire a round into the ground, dealing physical damage to everyone nearby and attempting to disarm them. Leaves a slowing field.
4) Dragon's Breath
Unleash a beam of fire from your steamgun, dealing fire damage in a line and applying a fire damage over time debuff.
Can ignite powder clouds.
Steamtech/Black powder
1) Grenado
Throw a slow-moving bomb that explodes when it reaches its destination, dealing physical and fire damage in a radius and dazing enemies struck.
Can ignite powder clouds.
2) Throw Powder
Throw a cone of black powder, for use with other talents. Also scales the damage of all black powder explosions.
Passively modifies Blinding Powder to also throw powder.
3) Flaming Cocktail
Throw a slow-moving bomb that explodes when it reaches its destination, dealing fire damage and applying a fire damage over time debuff.
If the cocktail misses, a stationary patch of fire is left that deals damage to enemies who walk over it.
The initial hit, burning enemies, and the patch of fire will all ignite powder clouds.
4) Powderkeg
Place a ticking time bomb that spreads powder before detonating.
Steamtech/Crewmates
1) Mechaparrot
A robotic bird harries nearby enemies, blinding them and disrupting their talents.
2) Roboswabby
Summon a distracting, useless robot deckhand to taunt foes.
3) Autobosun
Taking too much damage summons your trusty autobosun to shield you and defeat your foes.
4) No Surrender
Your robocrew detonates upon death, dealing damage and lighting nearby clouds.
Steamtech/Powder trance
1) Tempered by Flame
Passively increase your resistance to your own explosions, and the damage dealt by all black powder explosions.
2) Powder Trance
Whenever you stand in your own powder, you gain a stacking buff to health and stamina regen, and flat damage reduction.
3) Mad Bomber
Whenever you detonate powder, you gain a fraction of a turn.
4) Black Cloak
Increase your physical and fire damage and penetration, and passively disperse powder around you each turn.
Steamtech/Barrage
1) Cannon Barrage
Call down a barrage of cannonballs over several turns in the designated area. A Physical version of Aether Breach, of sorts.
2) Grapeshot
Each cannonball deals additional damage in a larger area around it.
3) Revel in Destruction
You benefit from cooldown reduction while within the radius of your Cannon Barrage.
4) Flaming Cannonballs
The cannonballs called down have a chance to be either flaming, dealing additional fire damage and igniting powder clouds, or powder coated, dispersing black powder.
Steamtech/Boarding party
1) Ship's Armory
Your Roboswabby and Autobosun are now armed with steamguns in addition to their melee weapons, and know Roaring Powder and Steel and Shot.
2) Mass Charrrrge!
Whenever you Charrrrge!, your Roboswabby and Autobosun jump with you, before attacking nearby enemies.
3) Parrot of Ill Omen
Your Mechaparrot curses those it strikes, causing them to hurt themselves when they fail to use talents.
4) Shipboard Melee
Your attacks and those of your Roboswabby, and Autobosun mark foes. Attacking already marked foes stuns the target.
Back from the dead, a year and a half later, with style.
Updated for 2021 with three new talent categories, a huge overhaul to their sound and particle effects, and new and updated balance.
Adds in the Raider as a new Tinker Subclass.
General Overview
The Raider is a Tinker that mixes ranged and melee combat. They do best with, but don't require, a melee weapon in one hand and a steamgun in the other, although many of their talents are spell-like and are weapon agnostic. Ideally they can be built as a bump attacker with their bump replacing attack, or slightly more tactically by exploiting the black powder cloud mechanic. The class introduces two key mechanics, Roaring Powder and Black Powder Clouds. While you sustain Raider's Stance (a Striker's Stance-like dummy talent), you'll automatically replace some of your steamgun shots at close range with shotgun blasts. Black Powder Clouds are dispersed by several talents and linger for several turns. Hitting a tile that has a cloud on it with one of several fire damaging talents will detonate it, dealing damage in a ball around it and detonating further clouds. Be careful, however, as explosions are indiscriminate! Strike a careful range to catch your enemies in your deadly munitions without taking too much damage yourself.
Also has a heavy pirate theme, probably at the expense of quality design. Yar har.
Generic Trees
Technique/Combat training
Technique/Mobility
Cunning/Rolling deck (new)
Cunning/Survival (locked)
Steamtech/Chemistry
Steamtech/Physics (locked)
Steamtech/Blacksmight (locked)
Class Trees
Cunning/Dirty fighting
Technique/Seaward Charge (new)
Technique/Raider's blade (new)
Steamtech/Handcannon (new)
Steamtech/Black powder (new)
Steamtech/Crewmates (new)
Steamtech/Powder trance (new, locked)
Steamtech/Barrage (new, locked)
Steamtech/Boarding Party (new, locked)
New Generic Trees
Cunning/Rolling deck
1)Sea Legs
Whenever your effective movement speed is reduced below 100%, you get a movement speed bonus proportional to the amount you're below 100%.
2)Swill Grog
Eat some citrus, healing yourself and dispelling physical and mental ailments over several turns.
3)Dread Reputation
Whenever you make a steam or physical crit, you attempt to confuse all nearby enemies.
4)Legendary Greed
Consume a percentage of your current gold and turn it into a shield.
Passively increases gold gained.
New Class Trees
Technique/Seaward Charge
1) Charrrrge!
Rush to the target spot. If targeting a creature, strike them with your sword. If targeting an empty spot, shoot the nearest foe.
2) X Marks the Spot
Periodically mark a tile within range while in combat. Reaching this tile grants a boost to your attack and steam speed for several turns.
3) Storm Voyage
Foes that damage you are marked, granting you vision of them. Movement towards marked foes refunds energy.
4) Pirate's Wrath
A long cooldown buff that grants critical hit multiplier.
Technique/Raider's blade
1) Steel and Shot
Strike once with the mainhand weapon, then fire a shot at that enemy with the steamgun.
Puts you into Raider's Stance automatically, and will replace your default attack once there (like Brawler's Double Strike).
2) Grog-soaked Blade
Deals increased damage as fire, and gives a lingering fire damage on hit buff.
Can ignite powder clouds.
3) Boarding Sweep
Strikes in a melee-range cone. If your blade is lit by Grog-soaked Blade, strikes an additional tile beyond for additional fire damage, scaling with Grog-soaked Blade's buff.
Can ignite powder clouds when lit.
4) Toss Overboard
A single target strike that knocks the target back like a bowling ball, dealing physical damage to those in their path.
Steamtech/Hand cannon
1) Roaring Powder
While you sustain Raider's Stance, your short range (half your steamgun range or less) shots have a chance to become conical blasts.
Also acts as Steamgun Mastery.
2) Collateral Damage
Unleash a high-powered conical blast from your steamgun. If you're sustaining Raider's Stance, convert all your shots for the next few turns into Roaring Powder blasts.
3) Shockwave Round
Fire a round into the ground, dealing physical damage to everyone nearby and attempting to disarm them. Leaves a slowing field.
4) Dragon's Breath
Unleash a beam of fire from your steamgun, dealing fire damage in a line and applying a fire damage over time debuff.
Can ignite powder clouds.
Steamtech/Black powder
1) Grenado
Throw a slow-moving bomb that explodes when it reaches its destination, dealing physical and fire damage in a radius and dazing enemies struck.
Can ignite powder clouds.
2) Throw Powder
Throw a cone of black powder, for use with other talents. Also scales the damage of all black powder explosions.
Passively modifies Blinding Powder to also throw powder.
3) Flaming Cocktail
Throw a slow-moving bomb that explodes when it reaches its destination, dealing fire damage and applying a fire damage over time debuff.
If the cocktail misses, a stationary patch of fire is left that deals damage to enemies who walk over it.
The initial hit, burning enemies, and the patch of fire will all ignite powder clouds.
4) Powderkeg
Place a ticking time bomb that spreads powder before detonating.
Steamtech/Crewmates
1) Mechaparrot
A robotic bird harries nearby enemies, blinding them and disrupting their talents.
2) Roboswabby
Summon a distracting, useless robot deckhand to taunt foes.
3) Autobosun
Taking too much damage summons your trusty autobosun to shield you and defeat your foes.
4) No Surrender
Your robocrew detonates upon death, dealing damage and lighting nearby clouds.
Steamtech/Powder trance
1) Tempered by Flame
Passively increase your resistance to your own explosions, and the damage dealt by all black powder explosions.
2) Powder Trance
Whenever you stand in your own powder, you gain a stacking buff to health and stamina regen, and flat damage reduction.
3) Mad Bomber
Whenever you detonate powder, you gain a fraction of a turn.
4) Black Cloak
Increase your physical and fire damage and penetration, and passively disperse powder around you each turn.
Steamtech/Barrage
1) Cannon Barrage
Call down a barrage of cannonballs over several turns in the designated area. A Physical version of Aether Breach, of sorts.
2) Grapeshot
Each cannonball deals additional damage in a larger area around it.
3) Revel in Destruction
You benefit from cooldown reduction while within the radius of your Cannon Barrage.
4) Flaming Cannonballs
The cannonballs called down have a chance to be either flaming, dealing additional fire damage and igniting powder clouds, or powder coated, dispersing black powder.
Steamtech/Boarding party
1) Ship's Armory
Your Roboswabby and Autobosun are now armed with steamguns in addition to their melee weapons, and know Roaring Powder and Steel and Shot.
2) Mass Charrrrge!
Whenever you Charrrrge!, your Roboswabby and Autobosun jump with you, before attacking nearby enemies.
3) Parrot of Ill Omen
Your Mechaparrot curses those it strikes, causing them to hurt themselves when they fail to use talents.
4) Shipboard Melee
Your attacks and those of your Roboswabby, and Autobosun mark foes. Attacking already marked foes stuns the target.