Mindslinger v1.0.6
Posted: Sat Aug 31, 2019 6:00 pm
Adds the Mindslinger as a new, Yeek-only, Psionic subclass. Get it here or on the Steam workshop.
Mindslingers wield slings in their main-hand and telekenetic weapon slots and gain many bonuses while their off-hand slot is empty, ranging from defense to added procs on ranged attacks.
One part Mindslayer, one part Solipsist, a dash of Skirmisher, just a pinch of Arcane Blade and Cursed, and 100% Grade-A Yeek.
The class combines a few trees each from Mindslayer and Solipsist with three all-new class trees. This class leans more towards 'fun' than 'balanced', but is still certainly weaker than the highest tier classes in vanilla. High damage, decent defense, and moderate mobility and utility. The class largely came about because of my desire to make use of the telekinetic ranged weapon gimmick and to create a Yeek-only Psionic class, because it just seems like there should be one.
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Generic Trees:
Technique/Combat Training
Psionic/Augmented Mobility
Psionic/Feedback
Psionic/Finer Energy Manipulations
Psionic/Mentalism(locked)
Cunning/Survival(locked, 1.0)
Class Trees:
Psionic/Absorption
Psionic/Focus
Psionic/Distortion
Psionic/Psychic Assualt (locked)
Psionic/Discharge (locked)
New Class Trees:
Psionic/Mindslinger
1)Mindslinger
Fire a shot which deals enhanced damage and may confuse the target. Low cooldown.
Passively grants sling mastery.
2)Displacement Shot
Fire a shot which deals enhanced damage and releases a burst of Mind damage that can knockback foes.
3)Agile Mind
For a shot time your sling shots will deal Mind damage and consume no ammo and you will reload one extra time per base turn.
Passively, grans increased critical power and ranged critical hits will trigger a stacking Mindpower buff.
4)Telepathic Shot
Fire a shot which bypasses other targets and grants you vision of all creatures within in range X for a few turns if it hits. While linked to the target, any time you use a non-instant mind power, a burst of mind damage is released in a ball centered on the target, up to once per turn.
Psionic/Force
1)Psionic Shell
While your off-hand is empty, all of your sling attacks will deal additional Mind damage and debuff the target's Mind save.
Passively, each archery attack generates a small amount of Psi and Feedback.
2)Force Ward
Weave a Force Ward with an off-hand gesture, increasing your Defense and All saves for a few turns.
Passively, each archery and melee attack that misses you due to your defense generates a small amount of Psi and Feedback.
3)Force Burst
Improve your Force Ward to knockback and daze nearby foes when activated.
4)Psionic Combat
While your off-hand is empty, all of your sling attacks have a chance to trigger Mind Sear, Distortion Bolt or Mindlash. The talent is chosen randomly from those of these that are known, within range, and not on cooldown. Triggering costs Psi but takes no time and does not trigger cooldown.
Psionic/Charge (locked, high level, uses Feedback)
1)Charged Shot
Fire a shot which pierces all targets in a beam, deals Mind damage, and consumes no ammo.
2)Overclocked Mind
Whenever you use a Feedback talent which is not instant, you gain X% of a turn.
3)Domination Shot
Fire a shot which attempts to Dominate the target, pinning, reducing its armor and defense, and causing all damage you deal to it to gain X% resistance penetration.
4)Resonance Link
For X turns, you will be healed for Y% of all Mind damage you deal.
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Questions, comments, and bug reports are welcome and encouraged, as always.
Enjoy!
Mindslingers wield slings in their main-hand and telekenetic weapon slots and gain many bonuses while their off-hand slot is empty, ranging from defense to added procs on ranged attacks.
One part Mindslayer, one part Solipsist, a dash of Skirmisher, just a pinch of Arcane Blade and Cursed, and 100% Grade-A Yeek.
The class combines a few trees each from Mindslayer and Solipsist with three all-new class trees. This class leans more towards 'fun' than 'balanced', but is still certainly weaker than the highest tier classes in vanilla. High damage, decent defense, and moderate mobility and utility. The class largely came about because of my desire to make use of the telekinetic ranged weapon gimmick and to create a Yeek-only Psionic class, because it just seems like there should be one.
---
Generic Trees:
Technique/Combat Training
Psionic/Augmented Mobility
Psionic/Feedback
Psionic/Finer Energy Manipulations
Psionic/Mentalism(locked)
Cunning/Survival(locked, 1.0)
Class Trees:
Psionic/Absorption
Psionic/Focus
Psionic/Distortion
Psionic/Psychic Assualt (locked)
Psionic/Discharge (locked)
New Class Trees:
Psionic/Mindslinger
1)Mindslinger
Fire a shot which deals enhanced damage and may confuse the target. Low cooldown.
Passively grants sling mastery.
2)Displacement Shot
Fire a shot which deals enhanced damage and releases a burst of Mind damage that can knockback foes.
3)Agile Mind
For a shot time your sling shots will deal Mind damage and consume no ammo and you will reload one extra time per base turn.
Passively, grans increased critical power and ranged critical hits will trigger a stacking Mindpower buff.
4)Telepathic Shot
Fire a shot which bypasses other targets and grants you vision of all creatures within in range X for a few turns if it hits. While linked to the target, any time you use a non-instant mind power, a burst of mind damage is released in a ball centered on the target, up to once per turn.
Psionic/Force
1)Psionic Shell
While your off-hand is empty, all of your sling attacks will deal additional Mind damage and debuff the target's Mind save.
Passively, each archery attack generates a small amount of Psi and Feedback.
2)Force Ward
Weave a Force Ward with an off-hand gesture, increasing your Defense and All saves for a few turns.
Passively, each archery and melee attack that misses you due to your defense generates a small amount of Psi and Feedback.
3)Force Burst
Improve your Force Ward to knockback and daze nearby foes when activated.
4)Psionic Combat
While your off-hand is empty, all of your sling attacks have a chance to trigger Mind Sear, Distortion Bolt or Mindlash. The talent is chosen randomly from those of these that are known, within range, and not on cooldown. Triggering costs Psi but takes no time and does not trigger cooldown.
Psionic/Charge (locked, high level, uses Feedback)
1)Charged Shot
Fire a shot which pierces all targets in a beam, deals Mind damage, and consumes no ammo.
2)Overclocked Mind
Whenever you use a Feedback talent which is not instant, you gain X% of a turn.
3)Domination Shot
Fire a shot which attempts to Dominate the target, pinning, reducing its armor and defense, and causing all damage you deal to it to gain X% resistance penetration.
4)Resonance Link
For X turns, you will be healed for Y% of all Mind damage you deal.
---
Questions, comments, and bug reports are welcome and encouraged, as always.
Enjoy!