ToME: the Tales of Maj'Eyal

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 Post subject: ActorTalents question
PostPosted: Fri Aug 09, 2019 3:49 pm 

Joined: Mon Jan 20, 2014 5:55 pm
Posts: 49
Update to the update: Everything except DLC/Possessor/Vault turned off, verified integrity of files, exited and re-opened. So...not an addon issue? I apologize and please ignore this and/or delete thread.

Update: I'm an idiot who doesn't do basic testing. Apparently this is a thing across the board for me, not just addon classes which means....somewhere something in an addon is screwing something up? Time for iterative testing of "Have you tried turning it off and back on?"

Okay, this is the second time out of two I've had an issue with getting ActorTalents to assign starting skills. It is likely something obvious but I swear I went over it and over it, and it only assigns the first one each time, in this case Armour Training. Tried even cutting and pasting directly from the most relevant class (brawler in this case). Am I missing something?

talents = {
[ActorTalents.T_ARMOUR_TRAINING] = 1,
[ActorTalents.T_UNARMED_MASTERY] = 1, -- early game is absolutely stupid without this

PostPosted: Sun Aug 11, 2019 7:55 pm 
Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!
Post the whole file where this problem is happening.

Post any errors or log messages which look suspicious.

Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

PostPosted: Sun Aug 11, 2019 8:48 pm 

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 540
already solved in another thread, he had disabled "auto-assign points at birth"

I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

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