[v1.3.0+] Plot Disarming

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Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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[v1.3.0+] Plot Disarming

#1 Post by Zizzo »

It's a minor thing, but it always bugged me that EoR characters can't drop the Cap of the Undisturbed Mind after clearing all the internment camps because it has the "[Plot item]" flag. I mean, you're never going to use it again, and it's taking up space and weight in your inventory.

Easy enough to fix, though, with my new Plot Disarming addon, which removes the plot-item flag from certain items after they've served their plot purpose. Currently we cover the aforementioned Cap and the three strange black disks from the G.E.M.; if there are any other items I've missed that could benefit from this treatment, let me know and I'll try to add them.

And no, this probably won't be going into ZOmnibus. :wink:

[Technical notes:]

Code: Select all

Hooks:
  Quest:setStatus [to unplot Cap of the Undisturbed Mind]
  Chat:load [to unplot strange black disks]
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.3.0+] Plot Disarming

#2 Post by Zizzo »

Huh. Gues I never got an Embers character far enough to get the ritch hive quest without having tinkers in some form; turns out you get the Stralite Sand Shredder in gloves form in that case. Which is, of course, precisely the sort of plot item I'd like to be able to drop once its quest was complete. :wink: v1a covers that, for both forms of the Shredder just for completeness.
"Blessed are the yeeks, for they shall inherit Arda..."

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