ToME: the Tales of Maj'Eyal

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 Post subject: Better Sandworm Lair
PostPosted: Sat Apr 27, 2019 7:03 pm 
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Low Yeek

Joined: Sat Feb 16, 2019 2:02 pm
Posts: 8
Hello!

This is my first (and presumably only) addon.

Basically, I hate SWL. Having to follow those dumb worms into a room filled with rares+ isn't fun or particularly reasonable. So, I decided to do something about it despite having no knowledge on Lua whatsoever. A few hours later, this addon was born.

Better Sandworm Lair does four things: Enables natural tunnels similar to those of the backup guardian variant, replaces the walls with their stable variants, removes the sandworm burrowers, and removes the alt version. These changes are made by overloads to the npc and zone folders. These tweak some settings to enable the tunnels, change the walls, and make the zone autoexplorable; as well as some commenting out to remove the alt zone and sandworm burrowers.

These methods are rather "dirty" as I have no knowledge of Lua and thus had to use guesswork to figure everything out. Regardless, brief playtesting shows everything is working as intended. I would advise against doing things like trying to force load the alt variant of the map or spawn sandworm burrowers, since it'll probably crash your game. This probably won't work with other addons that make edits to SWL.

If you have any questions, comments, or concerns, please let me know. I'll do my best to make sure everything works, but do know I'm not exactly a Lua developer. :)


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