ToME: the Tales of Maj'Eyal

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 Post subject: Custom Difficulties
PostPosted: Fri Oct 19, 2018 4:55 pm 
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Cornac

Joined: Mon Jul 30, 2018 8:41 pm
Posts: 31
https://te4.org/games/addons/tome/custom-difficulty

I wrote a little addon to let me manually adjust zone level, talent level, rare frequency, etc. for a given game.

You can also use it to get a quicker start in the game (spawn at level 10 with a bunch of gold for gear, say) but this will set you to 'Easy' and thus disable your achievements if you care about that.

I plan to expand it with options to vary enemy spawn rate by level, like in Randboss Rando, as well as options to alter enemy talents in other ways than simply turning the level up.

I know there are planned difficulty changes in 1.6, and I'll update the achievement things when it comes out.

It doesn't have a lot of checking yet to make sure that the numbers you use make sense. If you try to give enemies -150% life...that's at your own risk.

Known issues:
If you click 'restart with the same character' after dying, is causes a lua error, probably due to the premade character not including difficulty data.
If you make enemy level extremely high, level generation becomes extremely slow.


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 Post subject: Re: Custom Difficulties
PostPosted: Mon Feb 11, 2019 10:28 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2397
Location: Ambush!
This is great.

One request: could you make the starting level double-digit (or larger)?

It's great to be able to run online (not in dev mode) starting at level 20-30 to test out high-level trees, and it works, but it's annoying if I accidentally type "330" instead of "30" and only the last digit is visible.

Anyway, thanks for the addon.

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Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.


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 Post subject: Re: Custom Difficulties
PostPosted: Thu Feb 21, 2019 11:37 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2397
Location: Ambush!
Just died as a Cultist of Entropy which had a custom difficulty.

Normal difficulty, +2% randboss, 500 starting gold.

Got this when I tried "Restart with Same Character"

Attachment:
Screen Shot 2019-02-21 at 6.34.43 PM.jpg
Screen Shot 2019-02-21 at 6.34.43 PM.jpg [ 154.86 KiB | Viewed 1001 times ]

_________________
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.


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 Post subject: Re: Custom Difficulties
PostPosted: Mon Jul 01, 2019 6:27 pm 
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Joined: Wed Oct 10, 2018 10:56 pm
Posts: 1
This might be a stupid question but can someone tell me how rare and boss spawning works?, i presumed it was a percentage but setting boss to a 100 doesnt make every mob a boss like i thought it would.


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 Post subject: Re: Custom Difficulties
PostPosted: Thu Jul 04, 2019 8:17 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2397
Location: Ambush!
Redfog wrote:
This might be a stupid question but can someone tell me how rare and boss spawning works?, i presumed it was a percentage but setting boss to a 100 doesnt make every mob a boss like i thought it would.

It's a % but it's scaled by level (so you get fewer bosses at lower levels) -- and also some zones explicitly prohibit one or both, so e.g. the Trollmire is a safer early zone.

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Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.


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