ToME: the Tales of Maj'Eyal

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PostPosted: Thu Jul 04, 2019 8:15 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!
Installed but wasn't currently playing the class -- it got put on an NPC, apparently.

This was an EoR campaign with a bunch of other addons.

Attachment:
Screen Shot 2019-07-04 at 4.12.21 PM.png
Screen Shot 2019-07-04 at 4.12.21 PM.png [ 106.35 KiB | Viewed 554 times ]


I was entering a level (the treetop in the Primal Forest). After the error, the level was blank -- generated as "empty" space, no features, no way out.

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Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.


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PostPosted: Thu Jul 04, 2019 11:44 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 827
Location: Middle of Nowhere
Thanks for the report. Added a sanity check to make sure x and y are found before applying the visual.


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PostPosted: Sat Oct 26, 2019 12:01 am 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 827
Location: Middle of Nowhere
v1.1.7
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ToME 1.6 compatibility (updated weapon mastery numbers for Bark Fist and Mudslinger)


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PostPosted: Wed Nov 27, 2019 11:30 am 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 827
Location: Middle of Nowhere
v1.1.8
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ToME 1.6.3 Archery compatibility.


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PostPosted: Wed Nov 27, 2019 11:08 pm 
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Cornac

Joined: Wed May 23, 2012 1:19 am
Posts: 31
So glad to see this one come along for 1.6+++.

I love this little guy.


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PostPosted: Fri Nov 29, 2019 11:19 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 827
Location: Middle of Nowhere
smithfield wrote:
I love this little guy.

:D Thanks :D

Also, this:

v1.1.9
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[Seed Pod]
Fixed a bug with the Seed Sown effect that could occur if an actor other than the source of the effect killed it.

[Ancestral Life, Bark Guard]
Updated all area effect healing (such as from Shineleaf or Green Thumb) to count as a direct heal, allowing them to interact with Ancestral Life and Bark Guard. (Note that Ancestral Life does not count over-healing for calculating energy gain.)


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