[v1.5.0+,Cults] Worm that Walks as Fast as You
Posted: Thu Apr 04, 2019 10:54 pm
Quick question: Over on the Steam page for Golem Speed Lock, a user asked about getting equivalent functionality for Writhing Ones' worm that walks. Well, I was halfway through whipping up and testing an addon to cover this when I discovered to my surprise that the companion worm that walks already explicitly tracks the player's movement speed.
So since the goal of Golem Speed Lock is to equalize effective movement rate (global speed times movement speed) between alchemist and golem, I can only assume the user is running into a global speed differential.
Now, AFAICT Writhing Ones don't have any talents that alter global speed, and I don't think there are any artifacts that confer permanent global speed. Yeeks have Quickened, though, and using Fanged Collar can get you the Ultra Instinct talent, which I suppose is more in theme and more likely what the user was running into.
So, my question, in two parts:

Now, AFAICT Writhing Ones don't have any talents that alter global speed, and I don't think there are any artifacts that confer permanent global speed. Yeeks have Quickened, though, and using Fanged Collar can get you the Ultra Instinct talent, which I suppose is more in theme and more likely what the user was running into.
So, my question, in two parts:
- Is this worth doing?
- The companion worm that walks has a custom on_act() method that literally copies the player's movement_speed field to the WtW, which could arguably be taken as precedent for doing the same with global speed, avoiding the movement speed muckery that Golem Speed Lock does. Would that be too powerful?