|ToME: the Tales of Maj'Eyal
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|Author:||Zizzo [ Sat Mar 16, 2019 1:00 am ]|
|Post subject:||[v1.3.0+] Sword-n-Boardin'|
|Author:||Zizzo [ Sat Mar 16, 2019 1:01 am ]|
|Post subject:||Re: [v1.3.0+] Sword-n-Boardin'|
Frequently Asked Questions:
What classes are affected by this addon?
In theory, any class that starts with the Technique/Shield Offense talent tree known and does not start with a shield worn or in inventory should be modified by this addon to start with a longsword and shield in inventory. In practice, this currently includes Wyrmics and Arcane Blades (not Adventurers, as their birth descriptors play funky games with starting talents); classes defined in addons may also be affected, depending on load ordering, but this is untested.
Hey! I don't start with any points in Heavy Armor Training!
Well, no. The purpose of this addon is to make it easier for characters that start with Technique/Shield Offense to use it as soon as possible, not to force the character down that route. Testing suggests that by diverting early points to Heavy Armor Training and Strength with high priority, you should be able to start using your shield by level 2 or 3.
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