Frequently Asked Questions:
What's the difference between Schrödinger's Lore and Schrödinger's Lore (Mark 2)? Can I use both?
Schrödinger's Lore and
Schrödinger's Lore (Mark 2) both perform the same function of arranging for various groups of lore to be learned in sequence, independent of which actual lore object you happen to find first. Mark 2 uses a slightly better implementation that avoids a problem in the original implementation (basically, different parts of the game disagreed on which lore the player had actually learned).
Both addons modify the same part of the game, so using both of them at once is likely to cause errors or damage your character; the character creation dialog will warn you if you try to create a character with both addons enabled. The original Schrödinger's Lore is officially deprecated in favor of Mark 2, so if you are going to use either, we recommend using Mark 2.
What was wrong with the original Schrödinger's Lore, and why not fix it instead of making a new addon?
The original Schrödinger's Lore implementation tried to avoid altering the internal structure of the lore objects you find lying around on the floor. Unfortunately, the game also uses its internal notes about which lore the player has seen to decide whether to place certain lore on a level at all, with the result that, for instance, vising the orc internment camps in the "wrong" order could lead to some lore not being placed. The attempted fix had the undesirable side effect that the known lore listed in the "Show known Lore" dialog sometimes would not match the lore the player had actually seen, showing some lore you hadn't seen and not showing some lore you had seen.
The proper fix was to use the approach we tried to avoid in the first place: to alter lore objects so that their "should I place this lore?" check would not be confused by our lore reordering. This change was deemed too complex to attempt to retro-fit on the fly onto existing characters; hence the new Mark 2 addon.
But what if I have characters using the original Schrödinger's Lore? Will installing Mark 2 break them?
No, it's fine to have both addons installed, just not both enabled. After installing Schrödinger's Lore (Mark 2), you should go to the Addons dialog and disable the original Schrödinger's Lore addon. Existing characters using the original addon will continue to do so unchanged, while new characters will use Mark 2.
What lore is actually affected by this addon?
Both addons (except where otherwise indicated) will reorder the following groups of lore:
- In Scintillating Caves, the two lores on level 2 and the two on level 3.
- In Ruins of Kor'Pul, the two lores on level 1 and the two on level 2.
- In Daikara, the two lores on level 4.
- In Grushnak Pride, the two lores on level 1 and the two on level 2. (Mark 2 only, as of release 1.1.1)
- In Valley of the Moon, the two lores on level 1. (Mark 2 only, as of release 1.1.2)
- The five letters between Weisman and Rolf.
- In the Embers of Rage DLC:
- In Sunwall Outpost, the two lores on level 2 and the two on level 3.
- The four Internment Camp reports.
- In Palace of Fumes, the three lores on level 1, the two lores on level 3, and the two lores on level 4. (Mark 2 only, as of release 1.1.3)
If there are other groups of lore you think would benefit from being reordered in this manner, here would be a good place to suggest them.

Other addons may also arrange for some of their lore to be reordered by this addon (as detailed above).