Hence my new Lumberjack on the Map addon, which replaces the wandering encounter with a lumberjack NPC on the map, appearing at player level 5 (which is apparently when the encounter would spawn normally). I couldn't make head or tail of the spawn location handling for the original encounter, so I put the NPC at a fixed location relative to where the lumberjack village will appear.
And no, this one probably won't be going into ZOmnibus.

[Technical notes:
Code: Select all
Hooks:
Zone:loadEvents [to add our new NPC-placing event]
Entity:loadList [to remove the existing encounter]
Chat:load [to remove the NPC from the map after we interact with it]