Razakai's Reworks v1.2 - Berserker

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Razakai
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Razakai's Reworks v1.2 - Berserker

#1 Post by Razakai »

https://te4.org/games/addons/tome/rrework

This addon is somewhere for me to test all my wacky ideas to see what might work in the main game. As the title states, it focuses primarily on reworking existing classes and categories. The first version contains a full Berserker rework.

Berserker now has 3 unlocked unique categories: Bloodthirst, Might and Rage. 2H Assault has had a few improvements made.
Their locked categories are the Berserker-specific Titan, as well as reworked and improved versions of Superiority and Warcries.
Note that they also have a small, hidden boost to Life/Stamina regen due to no more Combat Veteran.

IMPORTANT NOTES
- Rather than altering the existing Berserker, this is a new class called Barbarian in order to minimize impact on unrelated areas. This class will not appear on rares/randbosses.
- Not compatible with Bastion due to sharing many talents. Bastion will be merged into this addon at a later date.

Changelog

1.2
- Added Arms, a generic category that improves weapon combat
- Reduced and rebalanced the power of a number of talents including Vengeance, Bloodbath and Relentless Fury
- Execution now dazes rather than intimidates on kill
- You can Fearless Cleave into Earthbreaker walls to destroy them
- Various bugfixes
Last edited by Razakai on Mon Dec 31, 2018 6:09 pm, edited 3 times in total.

nsrr
Sher'Tul
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Re: Razakai's Reworks v1 - Berserker

#2 Post by nsrr »

Played on Adventure mode, died, tried to talk to the Eidolon, got this error on bump:

Code: Select all

Lua Error: .../addons/rrework/superload/mod/class/interface/Combat.lua:47: attempt to index global 'Chat' (a nil value)
	At [C]:-1 __index
	At .../addons/rrework/superload/mod/class/interface/Combat.lua:47 attack
	At /engine/interface/ActorLife.lua:42 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:243 move
	At /mod/class/Actor.lua:1322 move
	At /mod/class/Player.lua:312 moveDir
	At /mod/class/Game.lua:2018 
	At /engine/KeyBind.lua:230 
Haven't played enough yet for any more feedback.

Chattius
Thalore
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Re: Razakai's Reworks v1 - Berserker

#3 Post by Chattius »

Bug messages also when getting an escort quest.

Razakai
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Re: Razakai's Reworks v1 - Berserker

#4 Post by Razakai »

I'll put a fix in later today. Not sure of the cause off the top of my head, didn't try any chat when testing it so not encountered it yet. But probably an easy fix.

HousePet
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Re: Razakai's Reworks v1 - Berserker

#5 Post by HousePet »

I think that is the issue. You didn't define Chat for it. ;)
My feedback meter decays into coding. Give me feedback and I make mods.

Razakai
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Re: Razakai's Reworks v1 - Berserker

#6 Post by Razakai »

That's all fixed now.

Quetz
Cornac
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Re: Razakai's Reworks v1 - Berserker

#7 Post by Quetz »

Quick report:
1. Execution reduces intimidated foe's p, m, and s power by almost 200, is that intended?
2. Shattering impact from Titan tree gives only one shockwave with projection weapon, not on the main target but on the foe who receives the projection.
3. Need 1 more low level talent be gap closer to annoying mages, in my opinion
4. So far so good!

Quetz
Cornac
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Joined: Thu Jul 12, 2018 1:43 am

Re: Razakai's Reworks v1 - Berserker

#8 Post by Quetz »

More reports:
1. Game spews lua error if something in buff bar goes negative in duration. The lua error tells that it has something to do with rreworks.
2. Please allow us to move into the spikes with movement talents (rush, fearless cleave, etc)

HousePet
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Re: Razakai's Reworks v1 - Berserker

#9 Post by HousePet »

Something is going negative in the buff bar because of the error, not the other way around.
Razakai will need that error message.
My feedback meter decays into coding. Give me feedback and I make mods.

Razakai
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Re: Razakai's Reworks v1 - Berserker

#10 Post by Razakai »

1) Definitely not, something screwy with the scaling there then. Maybe I missed a decimal. Enjoy it while it lasts!
2) Shattering Impact's code checks for the first target struck, I guess projection ego causes it to mark a projection as the first. I'll play around with it and see if I can ignore projection so it triggers on the primary target.
2.1) Can you paste the error message here? It'll be one specific buff but not sure which. Or just the file name and line it's complaining about.
2.2) I'll see if it's possible, the code for Earthbreaker is kinda janky. Might be able to force something in for Berserker specific talents though.

Should be able to make some time on Friday to work on this further.

Quetz
Cornac
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Re: Razakai's Reworks v1 - Berserker

#11 Post by Quetz »

I'll try to reproduce the error in vanilla, I used quite a bunch of addons back then.

Quetz
Cornac
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Joined: Thu Jul 12, 2018 1:43 am

Re: Razakai's Reworks v1 - Berserker

#12 Post by Quetz »

Strange, the error doesn't appear again, even in the previous save where the error spawned. Probably just a bad interaction with another class addon. Btw is it okay if i just post the error screenshot? I play the game in offline mode, can't post the char sheet because of that.

Razakai
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Re: Razakai's Reworks v1 - Berserker

#13 Post by Razakai »

Yes - just a screenshot is fine. Even if it's caused by another addon conflicting it's still worth attempting to fix.

Razakai
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Re: Razakai's Reworks v1 - Berserker

#14 Post by Razakai »

Updated to 1.2.

- Added Arms, a generic category that improves weapon combat
- Reduced and rebalanced the power of a number of talents including Vengeance, Bloodbath and Relentless Fury
- Execution now dazes rather than intimidates on kill
- You can Fearless Cleave into Earthbreaker walls to destroy them
- Various bugfixes

Played a bit on Insane as well, class still feels far too easy! Not sure what to change just yet though.

Dunedan
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Re: Razakai's Reworks v1.2 - Berserker

#15 Post by Dunedan »

A bit of feedback on Warcries:

- Warcry might be a bit overtuned, particularly the regen on Inspiring Shout, but not massively so. %maxhp regen is really powerful so it's worth some extra thought. Would it be right to compare it to Vitality?

- Demoralize looks fine on paper but why does it Brainlock enemies? Isn't that too powerful? Especially on a 9 tile radius AoE with 10 turns cd.

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