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Custom Difficulties

Posted: Fri Oct 19, 2018 4:55 pm
by Recaiden
https://te4.org/games/addons/tome/custom-difficulty

I wrote a little addon to let me manually adjust zone level, talent level, rare frequency, etc. for a given game.

You can also use it to get a quicker start in the game (spawn at level 10 with a bunch of gold for gear, say) but this will set you to 'Easy' and thus disable your achievements if you care about that.

This has now been updated for ToM'E 1.7

It doesn't have a lot of checking yet to make sure that the numbers you use make sense. If you try to give enemies -150% life...that's at your own risk.

Known issues:
This addon disables 'restart the same character' because the custom difficulty information would be lost, and this functionality is hard to change in addon.
If you make enemy level extremely high, level generation becomes extremely slow.

Re: Custom Difficulties

Posted: Mon Feb 11, 2019 10:28 pm
by Doctornull
This is great.

One request: could you make the starting level double-digit (or larger)?

It's great to be able to run online (not in dev mode) starting at level 20-30 to test out high-level trees, and it works, but it's annoying if I accidentally type "330" instead of "30" and only the last digit is visible.

Anyway, thanks for the addon.

Re: Custom Difficulties

Posted: Thu Feb 21, 2019 11:37 pm
by Doctornull
Just died as a Cultist of Entropy which had a custom difficulty.

Normal difficulty, +2% randboss, 500 starting gold.

Got this when I tried "Restart with Same Character"
Screen Shot 2019-02-21 at 6.34.43 PM.jpg
Screen Shot 2019-02-21 at 6.34.43 PM.jpg (154.86 KiB) Viewed 11755 times

Re: Custom Difficulties

Posted: Mon Jul 01, 2019 6:27 pm
by Redfog
This might be a stupid question but can someone tell me how rare and boss spawning works?, i presumed it was a percentage but setting boss to a 100 doesnt make every mob a boss like i thought it would.

Re: Custom Difficulties

Posted: Thu Jul 04, 2019 8:17 pm
by Doctornull
Redfog wrote:This might be a stupid question but can someone tell me how rare and boss spawning works?, i presumed it was a percentage but setting boss to a 100 doesnt make every mob a boss like i thought it would.
It's a % but it's scaled by level (so you get fewer bosses at lower levels) -- and also some zones explicitly prohibit one or both, so e.g. the Trollmire is a safer early zone.

Re: Custom Difficulties

Posted: Tue Oct 20, 2020 5:52 pm
by Jurriaan
Is there any feasible way to change this during playing? You know, when at level 12 you start getting teleported to the deepest level of the level 1 dungeons, and you're slogging back up, it'd be nice to be able to set the difficulty of those levels a bit higher, for example.

Re: Custom Difficulties

Posted: Thu Mar 24, 2022 8:33 am
by Chattius
I played a funny tentacle+righthand shield adventurer while at hospital. After optimizing it i could finish insane without dying but had not much luck in madness above level 20 or so. So i used this addon to put the values halfway between insane and madness for some more 'controllable' challenge.
I think the gap between insane and madness is where this addon has its biggest usage. So one question: is it possible to add a button half-mad or so to prevent typing in all the numbers?

TIA Runhild

Re: Custom Difficulties

Posted: Thu Mar 31, 2022 4:54 pm
by leugimimi
Great addon for activating the hunted on lower difficulties for a more "interesting" game.

Re: Custom Difficulties

Posted: Tue Dec 13, 2022 7:19 pm
by andersmj
I'm having issues with the rare/boss % settings. If I select a non-Madness tab, set the % to 90/10, and modify any of the other non-Player value settings the addon works; if I change any of the Player settings (level/life/gold) the addon acts as if the % is 0/0. Selecting the Madness tab (which includes a change to Player life/gold) and setting the % to 90/10 works, but then modifications to the Enemy settings breaks the %.

I ran a bunch of characters (ToME v1.74, AoA, Cornac/Berzerker) up to level 6 (when the rare/boss % kicks in) and went to a new zone to test this.

Re: Custom Difficulties

Posted: Wed Dec 14, 2022 7:07 pm
by Recaiden
Thank you for locating this!

A new version has been uploaded that should resolve the problem.

Re: Custom Difficulties

Posted: Thu Dec 15, 2022 5:51 am
by andersmj
I tried the new version and did not encounter the issue, quick work! Thanks for the addon!