ToME: the Tales of Maj'Eyal

Custom Difficulties
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Author:  Recaiden [ Fri Oct 19, 2018 4:55 pm ]
Post subject:  Custom Difficulties

I wrote a little addon to let me manually adjust zone level, talent level, rare frequency, etc. for a given game.

You can also use it to get a quicker start in the game (spawn at level 10 with a bunch of gold for gear, say) but this will set you to 'Easy' and thus disable your achievements if you care about that.

I plan to expand it with options to vary enemy spawn rate by level, like in Randboss Rando, as well as options to alter enemy talents in other ways than simply turning the level up.

I know there are planned difficulty changes in 1.6, and I'll update the achievement things when it comes out.

It doesn't have a lot of checking yet to make sure that the numbers you use make sense. If you try to give enemies -150% life...that's at your own risk.

Known issues:
If you click 'restart with the same character' after dying, is causes a lua error, probably due to the premade character not including difficulty data.
If you make enemy level extremely high, level generation becomes extremely slow.

Author:  Doctornull [ Mon Feb 11, 2019 10:28 pm ]
Post subject:  Re: Custom Difficulties

This is great.

One request: could you make the starting level double-digit (or larger)?

It's great to be able to run online (not in dev mode) starting at level 20-30 to test out high-level trees, and it works, but it's annoying if I accidentally type "330" instead of "30" and only the last digit is visible.

Anyway, thanks for the addon.

Author:  Doctornull [ Thu Feb 21, 2019 11:37 pm ]
Post subject:  Re: Custom Difficulties

Just died as a Cultist of Entropy which had a custom difficulty.

Normal difficulty, +2% randboss, 500 starting gold.

Got this when I tried "Restart with Same Character"

Screen Shot 2019-02-21 at 6.34.43 PM.jpg
Screen Shot 2019-02-21 at 6.34.43 PM.jpg [ 154.86 KiB | Viewed 329 times ]

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