ToME: the Tales of Maj'Eyal

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 Post subject: [v1.5.0+] Rage Quit
PostPosted: Sat Nov 25, 2017 8:09 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1789
Location: A shallow water area south of Bree
I hope I'm not the only one who occasionally wishes the death chat on the Eidolon plan had a… shall we say, more spleen-venting choice for those deaths that leave you saying, "What?! Oh, no way!" :evil: :oops: Well, on a lark, I decided to add one, in the form of my new Rage Quit addon. We even add an achievement to commemorate the, um, occasion. :?

[For reference, does this one need a warning for NSFW language?]

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 Post subject: Re: [v1.5.0+] Rage Quit
PostPosted: Sat Aug 17, 2019 11:37 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1789
Location: A shallow water area south of Bree
v2 adds a feature requested on the Steam page: an "Exit game" option on the death dialog. I briefly considered adding an additional "Rage quit" option, :twisted: but (a) it's probably too late to add an achievement to a character at that point, and (b) it would be redundant for non-roguelike mode, as the rage-quit option from the Eidolon chat just goes to the death dialog anyway.

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 Post subject: Re: [v1.5.0+] Rage Quit
PostPosted: Thu Nov 21, 2019 6:37 am 
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Yeek

Joined: Wed Apr 10, 2019 1:27 am
Posts: 14
I'm getting a Lua error as soon as I get to the Eidolon Plane.
It happens even with this add-on installed by itself.

The error doesn't actually crash the game.

Attachment:
File comment: LUA error
rage_quit_error_alone.png
rage_quit_error_alone.png [ 176.04 KiB | Viewed 367 times ]


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 Post subject: Re: [v1.5.0+] Rage Quit
PostPosted: Fri Nov 22, 2019 12:07 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1789
Location: A shallow water area south of Bree
[sound F/X: testing] …oh. Well, now I'm embarrassed. :oops: All this time I had been testing by typing "game.player:die()" into the debug console, which intercepts the error dialog and just prints a one-line error message that I was overlooking.

So, turns out the error was that, in cases like being sent to Eidolon, the death dialog's action list doesn't actually get built — and we were trying to add our new "Exit game" action to the list with out checking that case. That should be fixed in v2a. We Apologize for the Error.™ :oops:

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