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 Post subject: [v1.3.0+] Curse Levels
PostPosted: Fri Nov 29, 2019 1:25 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree
By request, I'm investigating writing an addon to display more information about the curse effects from Defiling Touch. The actual implementaiton looks easily enough; should be as simple as adding a charges() method to the relevant effect definitions. It's been years since I played any Afflicted characters, though (the Hate mechanic never really appealed to me), so I'm not sure exactly what extra information I should be adding.

From some source diving, the most likely candidate effect properties appear to be 'level', as assembled from the number of worn items with the corresponding curse, or 'unlockLevel', basically 'level' capped by your Dark Gifts raw talent level. Preliminary experimentation suggests that we have only one or two characters of information to work with, based on the font size used (which doesn't appear to be directly controllable short of overloading yet another chunk of the UI, which is always risky).

So. Thoughts?

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PostPosted: Wed Dec 04, 2019 1:07 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 2004
Location: A shallow water area south of Bree
Re-reading the original request more closely, I think the OP wanted 'level' here (plus that's what seemed most useful while playing my test Cursed character), so that's what I went with for my new Curse Levels addon. I hope the icons for the various curses are still clearly distinguishable behind the surprisingly large charges display, because there's not a whole lot I can do about the latter.

[Looking ahead, this seems like the kind of entirely informational UI modification that would be entirely suitable for possible future inclusion in ZOmnibus or ZOmnibus Lite.]

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