1.6.1. EndFightBalance

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Nevuk
Thalore
Posts: 190
Joined: Thu Jul 27, 2006 2:50 am

1.6.1. EndFightBalance

#1 Post by Nevuk »

In vanilla 1.6.1, the end fight at the Maj'Eyal campaign is either basically impossible or laughably easy due to three factors on Insane or higher. This is just a small patch to resolve those issues and hopefully make it a consistent experience. Think of it as a hotfix for people playing on higher difficulties really.

1.Freeze has extremely odd scaling, getting extremely high damage at talent levels and cooldown reductions that aren't available to the player. Elandar can crit for 7k damage with it, and has a very high level of cold damage penetration
2.Invisibility has a 70% damage reduction attached to it, and Elandar has a high chance of rolling this.
3.Disruption shield's new style isn't balanced around Elite Boss values, meaning it can ALSO hit for values >7k dmg.

All of these aside from change issue 2 WILL definitely be changed in the next release (1.6.2). This patch aims to introduce similar changes to the ones planned. I'm not copying the code straight up as I'm not sure if DG would frown on that, but the principles should be somewhat similar.

What it does :
Disable the invisibility spell from NPCs - a 70% damage reduction means it would only ever be useful on debuff enemies, but those sort of enemies are naturally invisible generally (ie Dreads) or have ethereal runes as a better option.
A hard cap of 4000 max energy on Disruption Shield. This should almost always only affect NPCs.

Freeze keeps it's weird scaling, generally. However, if it would deal more damage than an extremely damaging nuke, it uses that value instead.
(To give an idea, this is slightly lower scaling than healing light has for its heal value. In practice Elandar on Insane now deals somewhere from 700-1400 dmg with it before crit. )

I've not done extensive testing, but these should be very minor code changes (I've just checked that the abilities still work).

https://te4.org/games/addons/tome/endfightbalance

darkgod
Master of Eyal
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Re: 1.6.1. EndFightBalance

#2 Post by darkgod »

Thanks for that :)
All those have been addressed for 1.6.2 which should be out shortly (wanted it out this weekend but real life disagreed :/ )
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Nevuk
Thalore
Posts: 190
Joined: Thu Jul 27, 2006 2:50 am

Re: 1.6.1. EndFightBalance

#3 Post by Nevuk »

darkgod wrote:Thanks for that :)
All those have been addressed for 1.6.2 which should be out shortly (wanted it out this weekend but real life disagreed :/ )
For future reference, would you have minded if I had just used the SVN changes for an add-on like this?

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