ToME: the Tales of Maj'Eyal

Mentalist class
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Author:  nsrr [ Sat Sep 29, 2018 6:09 pm ]
Post subject:  Re: Mentalist class

Someone commented on the Discord the other day that they got LUA errors with Mentalist when standing in Poison Water. Haven't had a chance to check myself, but I wanted to mention it before I forgot (again).

Author:  Chattius [ Mon Nov 05, 2018 9:24 am ]
Post subject:  Re: Mentalist class

Poisoned Water, Lava, ... whenever it is checked if the target for a riposte is in range. There is no range for damage done by the room it seems.
Else, my daughter has great fun playing a wight mentalist.

Author:  ghostbuster [ Mon Nov 05, 2018 2:56 pm ]
Post subject:  Re: Mentalist class

I uploaded a fix (I hope).

Besides that no modification, but I am working on a large rework of the class. It is not completely finished and it will break existing game. Mostly it will include nerf of defensive talents that are frequently overkill, more offensive talents, remove or rework of some (joke) talents, bumping allowed (but without proc), etc.
It is largely done, but I am really missing time presently to finish it.

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