|ToME: the Tales of Maj'Eyal
|[v1.3.0+] Sun Paladin Tweaks
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|Author:||Zizzo [ Sun Feb 25, 2018 12:49 am ]|
|Post subject:||[v1.3.0+] Sun Paladin Tweaks|
Having already broken my "no Sun Paladins" rule testing the latest release of Escort Rescheduling, I decided out of morbid curiosity to keep playing the character. So far it's both corroborated the aforementioned rule every time I run into a pack of luminous horrors and reminded me afresh why I stopped bothering with escorts in the first place, but I persevere. Found a few minor annoyances, though, and as is my standard practice, I'm accumulating small quality-of-life tweaks in my new Sun Paladin Tweaks addon.
So far I don't have much:
Since I'm probably not going to play many Sun Paladins after this, I'm soliciting ideas for further QoL tweaks to add here.
[edit 2018-03-01: I keep forgetting to add the Technical notes:]
ToME:load [to modify Retribution talent]
onTakeHit() [to update Retribution status display after taking damage]
|Author:||Zizzo [ Sat Aug 01, 2020 12:07 am ]|
|Post subject:||Re: [v1.3.0+] Sun Paladin Tweaks|
So, while I was working on this addon for inclusion in ZOmnibus, I discovered to my surprise that the Retribution tracking was already included in the base Retribution talent. And apparently has been since 1.6.0. On that basis, then, I'm officially deprecating this addon, until and unless I think of some other tweaks I want to make for Sun Paladins in the future. We Apologize for the Confusion.™
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