So vis a vis mind knight and TK, any thought of that but... limited, somehow? Like, they can wield and it has talent interaction but they just don't have BtF or along those lines?
Perhaps make it so you replace one of your weapon slots with the psi-slot, if you want to use it? No tri-wield (unless you're an adventurer, anyway) but you'd have ogre shenanigans handedness wise (maybe with actual ogres reducing the penalty for the physical hand, or the MK version not mitigating it in relation to character size), assuming you leave the stat requirement bypass in place, and could maybe do some interesting things with what amounts to off-hand gems or somethin'. I'm not saying shinin- um. Psionic gem bomb finger should be a thing, but... there is the anime style talent...
Or have it explicitly talent only, almost cursed sentry style (or explicitly cursed sentry style and have some kind of summoning/pet tree based around TK animated weapons? Them occasionally going off and doing their own thing would kinda' fit the theme of the knight classes...), possibly with the equipped item just outright not giving stats outside whatever the individual talents do.
Offensive talent with a close-up physical melee/long range TK weapon hit mix could definitely be a distinct mechanic, things long those lines. Could even have some sort of possessor style setup for the class, where you have trees that work off exclusively non-psi-wield attacks, exclusively psi-wield attacks, and of course some with mixed... maybe even a locked tree that's explicitly about enabling talents to use both sets of effects (death knight soul forge style?)? That you can/would swap between fairly dynamically.
... basically, it (a third weapon slot) strikes me as something you could play with quite a lot without stepping on mindslayer toes or running into the normal BtF/psi-wield balance concerns, if the thematic bug really bit you.
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