ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Tue Jan 19, 2021 8:40 am

All times are UTC




Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: Thu Jul 19, 2018 2:29 am 
Offline
Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1988
Location: A shallow water area south of Bree
ScarletDragon wrote:
Although if we are thinking outside the box I guess an alternative would be to boost the healing by the amount of the Solipsism reduction. Well if you want to be accurate the boost would itself be affected so the numbers would be 18%-200% based on the level of reduction

That would also increase the amount of Psi restored by the heal, though, which would be a difficult-to-justify power boost to the talent.

_________________
"Blessed are the yeeks, for they shall inherit Arda..."


Top
 Profile  
 
PostPosted: Fri Oct 30, 2020 7:49 pm 
Offline
Uruivellas

Joined: Tue Feb 17, 2004 4:43 pm
Posts: 635
I already knew you were a prolific add-on developer who had made my game-life much less aggravating, but looking at three pages of newly updated add-ons, I realized just how much I've used your stuff. I like the Proper Possession one almost as much as the Zomnibus one, not for any perceived advantage (in the long run, it's really not particularly unbalancing because the Cannibalizing pretty much does the same thing) but because my preferred playstyle is creating a varied core of go-to bodies for various situations and various goals, which I consider a legitimate approach.

I had one idea I considered running past you for consideration, a quality-of-life one, but it seemed like it would be a difficult bit of programming. But as I was updating my add-ons today, I figured it couldn't hurt to ask, especially I actually have no idea what sort of programming it would entail and whether it was too difficult to be worth the effort. One of my main aggravations with possessors is the fact that different bodies have different priorities in talent placement on the toolbar. So one body might have certain talents that I want toward the beginning (I tend to group my talents according to general function, as I imagine most players do) but those same talent numbers will be associated with all sorts of different talents depending on the body, e.g. Nature's Touch might be possessor talent 6 on one body and put in the middle of my toolbar, but another body might have a sustain associated with possessor talent 6 that I might prefer to put in an entirely different section of my talent icons. What I'd really like is some sort of "persistence" in bodies. In other words, if I associate a possessor talent with hotkey shift-1 in given body, it will be remembered if I swap away from that body and then return to it later.

As I said, that sounds like a difficult, or at least annoying, bit of programming to me, but I figured I could at least suggest it. Even without that, I love the Proper Possession add-on for the flexibility it gives me in choosing my own playstyle.


Top
 Profile  
 
PostPosted: Sat Oct 31, 2020 2:46 am 
Offline
Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1988
Location: A shallow water area south of Bree
Hunter wrote:
What I'd really like is some sort of "persistence" in bodies. In other words, if I associate a possessor talent with hotkey shift-1 in given body, it will be remembered if I swap away from that body and then return to it later.

Yikes. I'm pretty sure some deep wizardry is involved in those hotkey assignments. I'll poke around in that area, but I can't promise anything.

_________________
"Blessed are the yeeks, for they shall inherit Arda..."


Top
 Profile  
 
PostPosted: Sat Oct 31, 2020 2:04 pm 
Offline
Uruivellas

Joined: Tue Feb 17, 2004 4:43 pm
Posts: 635
Yeah, even to my unexperienced (I took one computer science class, in high school, and don't remember a thing) eye, it sounded like a tough assignment. Thanks for looking into it, but even without, I love being able to create a kit of bodies like some people like to create equipment kits, so this is a great add-on.


Top
 Profile  
 
PostPosted: Sat Oct 31, 2020 7:59 pm 
Offline
Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1988
Location: A shallow water area south of Bree
In the meantime, pushing out v2b.2 for both, fixing a screwup in localization handling that would have blown up the Assume Form dialog if you had the "UI | Show body resources in Assume Form dialog" option turned on. Also, for Proper Possession only, a fix for something reported by a Steam user: apparently, Assume Form remembers a body's currently life when you possess it and caps the body's life at that level when you unpossess it — which is inconvenient if you unpossessed the body while it needed healing and repossessed it to heal later. We bump that cap up to the body's max life.

_________________
"Blessed are the yeeks, for they shall inherit Arda..."


Top
 Profile  
 
PostPosted: Sun Nov 01, 2020 3:59 pm 
Offline
Uruivellas

Joined: Tue Feb 17, 2004 4:43 pm
Posts: 635
Quote:
Assume Form remembers a body's currently life when you possess it and caps the body's life at that level when you unpossess it — which is inconvenient if you unpossessed the body while it needed healing and repossessed it to heal later.


Yeah, that was an oddity. I never got inconvenienced by it because I never switched to said body in the middle of a fight, but it did stand out.-


Top
 Profile  
 
PostPosted: Thu Dec 17, 2020 4:31 pm 
Offline
Uruivellas

Joined: Tue Feb 17, 2004 4:43 pm
Posts: 635
I think I have a more reasonable suggestion than my last one -- would it be possible to prominently mark stored bodies as "Antimagic" on the Possessed and Stored Bodies list? Or even a pop-up dialogue (perhaps even toggled in the Options menu) that warns the player and/or asks for confirmation? There have been a few times where I accidentally possessed an antimagic body, costing me access to runes and certain items with activated powers. It's killed a couple of my drem possessors when I used Frenzy as an emergency body swap in the midst of battle. Sometimes the list of talents gives it away, but not always.


Top
 Profile  
 
PostPosted: Sat Dec 19, 2020 1:55 am 
Offline
Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1988
Location: A shallow water area south of Bree
Hunter wrote:
I think I have a more reasonable suggestion than my last one -- would it be possible to prominently mark stored bodies as "Antimagic" on the Possessed and Stored Bodies list? Or even a pop-up dialogue (perhaps even toggled in the Options menu) that warns the player and/or asks for confirmation? There have been a few times where I accidentally possessed an antimagic body, costing me access to runes and certain items with activated powers. It's killed a couple of my drem possessors when I used Frenzy as an emergency body swap in the midst of battle. Sometimes the list of talents gives it away, but not always.

Well, assuming I'm detecting that correctly in the stored bodies (I'm keying off the "forbid_arcane" flag, which seemed like the most obvious choice), that should be covered in v2b.3, just pushed out for both. You should get a bold red [Antimagic] note at the top of the talents list. Let me know if it doesn't flag bodies that it should flag (or vice versa, I suppose…).

_________________
"Blessed are the yeeks, for they shall inherit Arda..."


Top
 Profile  
 
PostPosted: Sat Dec 19, 2020 4:30 pm 
Offline
Uruivellas

Joined: Tue Feb 17, 2004 4:43 pm
Posts: 635
Quote:
Well, assuming I'm detecting that correctly in the stored bodies (I'm keying off the "forbid_arcane" flag, which seemed like the most obvious choice), that should be covered in v2b.3, just pushed out for both. You should get a bold red [Antimagic] note at the top of the talents list. Let me know if it doesn't flag bodies that it should flag (or vice versa, I suppose…).


Worked like a charm. Thank you.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group