Beyond the Flesh Tweak
Posted: Sat Dec 24, 2016 2:29 am
As per the this, here's a feedback thread. You can find the addon here.
There's not much to it, really. Updates the BtF code so it won't switch the scaling on your non-TK weapons to wil/cun if you'd get more out of their str/dex components staying as is. So if you're running a strength/mag adventurer and splash mindslayer junk to tri-wield you're no longer going to gimp your damage output. It's fairly functional, but there's also some notable known issues.
1. It will only check your mainhand weapon or your ammo if you're wielding a ranged weapon (bow/sling/steamgun, currently -- no support for exotic addon weapons, at the moment, though it'll probably work fine with whatever can fit in a quiver slot) in your main hand.
2. It'll change the TK weapon's stat modifiers, too, even though that makes very very little sense.*
3. It completely ignores the offhand and mostly ignores the accuracy component (there's a single check for if you've got a staff in your mainhand, where it'll run an appropriate dex vs cun check to see which would benefit you more, but that's it) of beyond the flesh.
4. If it does anything for shields or gloves I don't know about it, haven't checked, and don't intend to.
5. Any degree it functions or dysfunctions with other stat modifier tweaking effects such as Strength of Purpose or Lethality is entirely coincidental, I have nothing to do with it, and am almost certainly not going to have anything to do with it.
6. There's currently no support for trying to figure out if you're using something like the Pain Enhancement System prodigy and your wil/cun will regularly be higher.
7+. Any and every thing I've forgotten, not noticed, and/or isn't causing this specific addon to spew lua errors.
... it may seem like a large list of problems, but practically most of it's very edge case for something that's already addressing an edge case issue and shouldn't be any worse of a situation than vanilla BtF already is. So enjoy!
Also this thread is specifically for people interested in other functionality to ask someone that's not me for a solution. I may attempt to fix any missed lua error stuff that pops up, but I'm not committing to it and other than that I'm not going to try to do anything else regarding this addon any time soon/ever.
Any and every one that wants to use this code as a springboard to make something more functional is very very much welcome, and has my wholehearted blessing. I'm entirely willing to upload updated versions someone else fixes up, and give free reign to anyone who wants to upload their own version. Credit would be nice (give it to nsrr, at the very least), but I'm personally not picky. If someone else wants to claim this mess, on their own head be it
Very major thanks to nsrr in particular and everyone else that chimed in in the above linked thread to help out more generally. I'm complete pants at this stuff, so without them this either wouldn't have happened or someone most likely more competent would have been doing it.
*Just assume your player has strapped their weapon to their head and is headbutting anyone that tries to argue that they're not psi-wielding and telekinesis doesn't work that way.
E: Incidentally, if anyone happens to upload this thing to steam, I'll be happy to update the addon page appropriately if they want the workshop upload associated with it. Not going to do so m'self, but if someone else does the link can get put up.
There's not much to it, really. Updates the BtF code so it won't switch the scaling on your non-TK weapons to wil/cun if you'd get more out of their str/dex components staying as is. So if you're running a strength/mag adventurer and splash mindslayer junk to tri-wield you're no longer going to gimp your damage output. It's fairly functional, but there's also some notable known issues.
1. It will only check your mainhand weapon or your ammo if you're wielding a ranged weapon (bow/sling/steamgun, currently -- no support for exotic addon weapons, at the moment, though it'll probably work fine with whatever can fit in a quiver slot) in your main hand.
2. It'll change the TK weapon's stat modifiers, too, even though that makes very very little sense.*
3. It completely ignores the offhand and mostly ignores the accuracy component (there's a single check for if you've got a staff in your mainhand, where it'll run an appropriate dex vs cun check to see which would benefit you more, but that's it) of beyond the flesh.
4. If it does anything for shields or gloves I don't know about it, haven't checked, and don't intend to.
5. Any degree it functions or dysfunctions with other stat modifier tweaking effects such as Strength of Purpose or Lethality is entirely coincidental, I have nothing to do with it, and am almost certainly not going to have anything to do with it.
6. There's currently no support for trying to figure out if you're using something like the Pain Enhancement System prodigy and your wil/cun will regularly be higher.
7+. Any and every thing I've forgotten, not noticed, and/or isn't causing this specific addon to spew lua errors.
... it may seem like a large list of problems, but practically most of it's very edge case for something that's already addressing an edge case issue and shouldn't be any worse of a situation than vanilla BtF already is. So enjoy!
Also this thread is specifically for people interested in other functionality to ask someone that's not me for a solution. I may attempt to fix any missed lua error stuff that pops up, but I'm not committing to it and other than that I'm not going to try to do anything else regarding this addon any time soon/ever.
Any and every one that wants to use this code as a springboard to make something more functional is very very much welcome, and has my wholehearted blessing. I'm entirely willing to upload updated versions someone else fixes up, and give free reign to anyone who wants to upload their own version. Credit would be nice (give it to nsrr, at the very least), but I'm personally not picky. If someone else wants to claim this mess, on their own head be it

Very major thanks to nsrr in particular and everyone else that chimed in in the above linked thread to help out more generally. I'm complete pants at this stuff, so without them this either wouldn't have happened or someone most likely more competent would have been doing it.
*Just assume your player has strapped their weapon to their head and is headbutting anyone that tries to argue that they're not psi-wielding and telekinesis doesn't work that way.
E: Incidentally, if anyone happens to upload this thing to steam, I'll be happy to update the addon page appropriately if they want the workshop upload associated with it. Not going to do so m'self, but if someone else does the link can get put up.