ToME: the Tales of Maj'Eyal

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 Post subject: Re: White Monk v 1.6.8
PostPosted: Sat Oct 26, 2019 12:17 am 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 828
Location: Middle of Nowhere
v1.6.7
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ToME 1.6 compatibility (updated mastery description for Guided Hand)

...

v1.6.8
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(actually updated mastery description for Guided Hand :facepalm: )


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 Post subject: Re: White Monk v 1.6.9
PostPosted: Sat Oct 26, 2019 10:44 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 828
Location: Middle of Nowhere
V1.6.9
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[Guided Hand]
No longer allows you to equip gauntlets in place of Heavy Armor Training.
White Monks now start with a point assigned to Armour Training rather than Heightened Senses. The way item requirements are handled has changed a fair bit and I wasn't able to work out a new method to handle this in a reasonable amount of time. Might get back to it someday, but for now you can use either hand gear without having to spend a point yourself (plus nearly everyone is going to want HAT anyway, just for the boots and helms).

[Swift Strike]
Removed the pin after use. I still dislike that the mobility this provides encourages saving it to escape with, but the cooldown is short enough that if someone doesn't want to use it to engage or during combat just to ensure it won't be on cooldown, that's their option. The pin is pretty negligible with the ranged attacks available, but hitting yourself with a debuff just feels bad.


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 Post subject: Re: White Monk v 1.6.10
PostPosted: Sat Oct 26, 2019 11:58 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 828
Location: Middle of Nowhere
v1.6.10
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[General]
Adjusted talent mastery levels to be in line with 1.6 conventions (either 1.3 or 1.0)
Bumped Tactical to1.3, lowered Survival to 1.0.

Meant to do this along with another update, but I forgot. Whoops.


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