Thank you so much for the detailed comments, Kanos!
I see your point on solar flares. Not sure if there's anything I can do to make higher levels more attractive, so I may have to just leave that as a 1/5 talent.
I think Solar Beam is being underestimated! To elaborate, you mentioned how great Radiant Worship's damage is; Solarbeam does more damage in its one beam than radiant glory does /if they stand in the blight for its entire duration/. plus, it then makes a second sun echo for its super high base damage, though it loses the burn on the echo same way Radiant Worship loses the creep. I'm willing to buff this, since I like the pokemon reference a lot, but I do think people are passing over it without checking just how much damage it does. For reference, the light damage is slightly higher than an archmage's Flame spell. And then the burning is the same amount again! That said, I guess it gets exponentially more risky to skip a turn as you go up in difficulties...
Stream of Life bug was just fixed. ><
Irradiate... this is ENTIRELY my bad. It doesn't proc off of 'Illumination' - is that even a debuff? - it procs off of Luminescence...
This is also what makes Terrible Glory useful. So, that talent looking bad is my fault entirely.
You didn't comment either way on dying Star, but I'll note that it's considered a disease, and thus procs their disease effects, as well as spreading with epidemic.
I'm glad you liked Light of Orion! Trivia: I named it after Project Orion - an actual, real life plan to travel through space by
dropping nuclear bombs behind the spaceship and riding the blast wave!
Bloated Tolerance - and the whole tree (and the whole class and their bonuses from Con) - was designed before the Constitution buffs! In light of them, their bonuses could probably use some mild nerfs.
I was worried Reactor would have those problems. I can nerf the numbers on the first talent, but making the others work somewhat could be trickier. I'll think on it.
They were definitely meant to be really tough! Sickness and Light made that a given. As mentioned the Con buffs has magnified that still further, so I'll need to tune it down at least slightly.
The idea with Vim was /meant/ to be that you kill things with celestial spells to get the vim to kill stuff. But... well. You dont build willpower so you dont actually get a reasonable amount of vim back. I'll definitely do something about this when I can update.
As mentioned, I'm stuck with Reactor...
I have fixed the stream of life/chain reaction interaction, and hopefully removed the possibility of chain reaction proccing while mid proc at all.
I also grabbed someone more competent and fixed Danmaku. It also does all the targeting at once now, which feels much smoother, so send your thanks to hachem muche!
So. As you may have gathered, I dont really play on the tougher difficulties. And by that I mean 'at all'. How do you feel it was balance wise? Did it stand out as stronger than the top of the top contenders, like archmage/paradox mage/arcane blade? I probably dont want it to be standing toe to toe with them; I want it to be somewhere between Sun Paladin and Corruptor, ideally. (And not just cause of its metaclasses...)
You mentioned Pulsing Aura being very strong. Is it too strong? Should I nerf it? is Awful Radiance as a filler spell in need of buffs, or is it okay that every class has some of them? (Awful Radiance still triggers sickening light, iirc, double disease.) Can Unnatural Vitality have its numbers nerfed, or is having both effects on one talent just a no-go?
Basically, you've given opinions on what's strong and weak; what's so strong it needs to be nerfed and what's weak but could be buffed to be better?
More important than interrogating you for balance questions, though; I'm really glad you enjoyed it! I rly dont care if it's so broken the entire game was trivial, really, compared to caring about whether it's fun.

I hope you enjoy the other classes just as much!
(...and give just as many comments!

)