ToME: the Tales of Maj'Eyal

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PostPosted: Wed Oct 18, 2017 8:55 am 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@teraunce
My add-on does, indeed, modify escorts-- But only when you're an Avatar. If you are using another add-on that modifies escorts, there is a pretty good chance they won't like each other. I'll go check into it to see exactly what the two are fighting about though.

By the way, if you could post the exact contents of the error, it's extremely helpful in detecting what's wrong. You can find Tales of Maj'Eyal's debugging log in the file: "<wherever ToME is installed>\te4_log.txt". Alternatively, a screenshot of the error would be luxurious and nice too! :D

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PostPosted: Wed Oct 18, 2017 9:01 am 
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Yeek

Joined: Wed Jul 02, 2014 4:20 am
Posts: 14
nekarcos wrote:
@teraunce
My add-on does, indeed, modify escorts-- But only when you're an Avatar. If you are using another add-on that modifies escorts, there is a pretty good chance they won't like each other. I'll go check into it to see exactly what the two are fighting about though.

By the way, if you could post the exact contents of the error, it's extremely helpful in detecting what's wrong. You can find Tales of Maj'Eyal's debugging log in the file: "<wherever ToME is installed>\te4_log.txt". Alternatively, a screenshot of the error would be luxurious and nice too! :D
Here's your error then @nekarcos :
Code:
Lua Error: /hooks/midnight/load.lua:385: attempt to index field 'types' (a nil value)
   At [C]:-1 __newindex
   At /hooks/midnight/load.lua:385
   At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
   At /data/chats/escort-quest.lua:209 f
   At /engine/Chat.lua:50 init
   At /engine/class.lua:79 new
   At /data/quests/escort-duty.lua:411 check
   At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
   At /engine/Actor.lua:230 move
   At /mod/class/Actor.lua:1317 runAI
   At /mod/ai//escort.lua:64 runAI
   At /mod/ai//party.lua:36 doAI
   At /mod/class/NPC.lua:75 act
   At /engine/GameEnergyBased.lua:129 tickLevel
   At /engine/GameEnergyBased.lua:64 tick
   At /engine/GameTurnBased.lua:51 tick
   At /mod/class/Game.lua:1386

That line it is referencing is a quest reward
Red is error line, Yellow is suspected to also error. wrote:
class:bindHook("Quest:escort:reward", function(self, data)
if config.settings.tome.midnight_chant_tweaks == "yes" then
data.reward_types.sun_paladin.talents[ActorTalents.T_CHANT_OF_FORTITUDE] = nil
data.reward_types.sun_paladin.talents[ActorTalents.T_CHANT_OF_FORTRESS] = nil
data.reward_types.sun_paladin.talents[ActorTalents.T_CHANT_ACOLYTE] = 1
data.reward_types.sun_paladin.talents[ActorTalents.T_HEALING_LIGHT] = 1
data.reward_types.sun_paladin.types["celestial/light"] = 0.8

data.reward_types.anorithil.talents[ActorTalents.T_HEALING_LIGHT] = nil
data.reward_types.anorithil.talents[ActorTalents.T_BATHE_IN_LIGHT] = nil
data.reward_types.anorithil.talents[ActorTalents.T_HYMN_ACOLYTE] = 1
data.reward_types.anorithil.talents[ActorTalents.T_HP_RESTFUL_NIGHT] = 1
data.reward_types.anorithil.types["celestial/light"] = nil
data.reward_types.anorithil.types["celestial/hymns"] = 0.8
data.reward_types.anorithil.types["celestial/night"] = 0.8

end
end)


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PostPosted: Wed Oct 18, 2017 9:06 am 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@teraunce
Bam. Instantly discovered the problem:

Code:
for i,d in pairs(data.reward_types) do
   d.stats = {
      [Stats.STAT_LCK] = 5,
   }
   d.types = nil -- *** Summons can't learn bizarre human-esque talents
   d.talents = nil -- *** Nope.
   d.antimagic = nil -- *** No antimagic either (even if they COULD learn talent types!)
end


Code:
Lua Error: /hooks/midnight/load.lua:385: attempt to index field 'types' (a nil value)


In my code, I REMOVE the "types" category from escort rewards if you're an avatar-- Which, in turn, is being referenced by the "Midnight" mod. Turns out that error is actually kinda my fault (even if the problem could be mutually solved).
I'll see if I can change this in my next patch.

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PostPosted: Thu Oct 19, 2017 12:49 am 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 257
nekarcos wrote:
To put this into perspective, here are a few subtle (albeit "obvious") rules that Tales of Maj'Eyal spawning follows:
- A zone's "level permittance" is based on the player's level upon entry of the FLOOR-- Not the ZONE! This is both to continue challenging a player who is leveling up quickly, as well as allow you to approach zones in any order you like WITHOUT gimping your total EXP gain (more or less).
- "Hatchlings" are ONLY allowed to spawn if the zone's level would permit enemies of level 8 or higher. "Drakes" are allowed to spawn at 14, and "Wyrms" are allowed to spawn at 25.
- "Rare" enemies (regular enemies with class talents) are NOT allowed to spawn into the world until the zone permits enemies of level 4 or higher.
This isn't true. Monsters and items from outside the level range can spawn, they're just less common than ones inside it.


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PostPosted: Fri Oct 20, 2017 8:59 pm 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
Posts: 250
Since you're already overhauling so much, have you ever considered shortening the campaign? Removing a few of the Prides, some of the more awful side areas, etc.


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PostPosted: Fri Oct 20, 2017 9:04 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@tabs
I don't know if this is a glitch or not, but you can go straight into High Peak WITHOUT collecting the four orbs... For some reason, the code that checks if you've activated the 4 pedestals is missing...

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PostPosted: Sun Oct 22, 2017 12:21 am 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 329
Location: Eyal
A. I think Aeryn will hate you for doing that.
B. Bug report on War Hound updates in Spoilers Forum.


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PostPosted: Sun Oct 22, 2017 1:19 am 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
"Odyssey of The Summoner" has been updated! (Version 0.6.2)
*** Version: 0.6.2 ~ "Now with HELPFUL pack members!"

Quote:
[FIXES]
- Fixed a bug that reversed the conditions for summoning pack members. (Ugggggh...)
*** Go to the world map to apply this fix.

[CHANGES]
- "Tyrannic Aura" silence can no longer be resisted, but the duration is reduced by the amount of silence immunity you have.
- "Tyrannic Aura" now has a targetting radius to make aiming a little easier.
*** Whoops! Missed one!


I messed up.

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PostPosted: Sun Oct 22, 2017 1:23 am 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 329
Location: Eyal
Oh good, I can keep my old save.

Edit: Forgot to say, thanks for the quick update fix.


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PostPosted: Sun Oct 22, 2017 12:40 pm 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
Posts: 250
Was going through the Vault today and found this legit (it's ster, though) insane/RL win with a Minotaur: https://te4.org/characters/208724/tome/ ... 0e533a3312
Interesting to know the class is viable in that difficulty.


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PostPosted: Sun Oct 22, 2017 12:46 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@tabs
Is this a post-nerf Minotaur?

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PostPosted: Mon Oct 23, 2017 2:42 am 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 329
Location: Eyal
Can there be some added special effect for entering the Zigur area with Belie active? Currently, the guards give their dialogue, and then don't care because they are disinterested.

Edit: Another glitch in the spoilers.


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PostPosted: Mon Oct 23, 2017 12:46 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1148
Location: Yeehaw, pardner
nekarcos wrote:
@tabs
Is this a post-nerf Minotaur?

Prenerf

edit: but given that I experienced the wonders of minotaur via. stream, i'm fairly sure ster could do it again postnerf, helmbreaker was the only notable nerf anyways. scaling is so - there's nothing you can do to fix it but to rewrite everything.

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PostPosted: Tue Oct 24, 2017 4:11 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@Micbran
Oh? A stream, you say? I wouldn't mind tuning in if I knew when it was happening.

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PostPosted: Tue Oct 24, 2017 4:17 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1148
Location: Yeehaw, pardner
nekarcos wrote:
@Micbran
Oh? A stream, you say? I wouldn't mind tuning in if I knew when it was happening.


its pretty intermittent, and he's moved onto madness Paradox Mage runs anyways.

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